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Krysis New Kid Posts: 5 |
Question about group mechanics
#21583 - 05/25/07 03:28 PM |
Ok, so a myself and a couple of co-workers are trying to figure this game out. More specifically whether or not grouping is beneficial. I could not find any info on the boards about this however I would love to get answers to clear up our disagreement. 1.Is there an XP bonus per mob killed while in a group? Right now it seems that there may be a very small one, however the only way I am seeing it is going in to a dungeon solo and getting 10xp per kill, then resetting and getting 11 when I have a group mate. 2. What increases when additional members are added to the group? (are there more NPC, do they have more HP, is more loot generated, is the loot of better quality) We are trying to determine if there is any real advantage in running a dungeon with 2 of your friends over running it solo. Right now it seems that there is a lot more loot generated however is it actually more then a user would get had he gone through solo. Hopefully my questions are clear, im at work right now so I have to "try" to focus on other things. Thanks in advance. |
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JoeB1978 Veteran Posts: 1,085 |
Re: Question about group mechanics
#21586 - 05/25/07 03:46 PM |
Always a fun question covered in game but not sure about on the foum. 1. There is no bonus in XP while grouped. Not that I have noticed anyway. 2. The HP of the monsters increases. If I remeber by 100%/additional member in group. Can make it quite difficult in larger groups. I am not sure if more loot is generated grouped or not. The benefit of grouping is mainly the fun of playing with your freinds. Watching them get slaughtered because the arent paying attention and foget the "spacebar". Work on a friday what better thing to do than play a game. -------------------- JoeB - Level 100 - Back to a Fighter where he belongs SirOldBottom - Level 42 - Shadow Merc Mearlin - Level 29 - Mage Dungeon Runners Map Build 0.95 |
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Krysis New Kid Posts: 5 |
Re: Question about group mechanics [Re: #21586]
#21590 - 05/25/07 03:53 PM |
I would have to question why they would not add an experience bonus for additional group members. From what I have tested so far is the following. 1. Kill stuff solo - 10 xp per kill 2. Bring 1 friend - 11 xp per kill I would assume the bonus would be nothing more then something like 1% per additional player in order to encourage group play, however I would like to get a dev breakdown if that is possible. My reasoning is if the mobs are now 200% then bosses are going to be really tough. For doing so I believe there should be some reward. |
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DarkSunder Armchair Warrior Posts: 40 |
Re: Question about group mechanics
#21594 - 05/25/07 03:59 PM |
When grouped the following appears to be true. 1) Mobs are harder. 2) XP is higher per kill. 3) Loot's better. (quality yes, quantity - uncertain) The difference was barely noticeable with only 2 players. It's more obvious with 3. It obviously works best when the players are after different gear. Otherwise you're no better off than trying to solo. This difference is most noticeable when you farm a boss of some sort. At least that's when I'd see it the most. |
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Ripper_McGee Veternarian Posts: 1,483 |
Re: Question about group mechanics
#21603 - 05/25/07 04:23 PM |
Actually, it's this: * When grouped, mobs are harder to kill. * Monster level is determined by the level of the group leader * XP per player/monster is the same as it would be if you played solo * Loot quality drop percentage improves while grouping Most players seem to feel that you should group for better loot (especially for boss farming), but should solo for faster XP. While I agree with the former, I disagree with the latter . Even though the mobs might be harder, a group can sometimes kill faster than a solo player. This is especially true with AOE mages. Two or more AOE mages in a group is a thing of beauty... (/em wipes tears from eyes...). When I've grouped with another AOE mage, we tore through dungeons at lighting speed (except for boss encounters). There's no way I could have killed that many mobs as fast by myself. |
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Krysis New Kid Posts: 5 |
Re: Question about group mechanics [Re: #21603]
#21610 - 05/25/07 05:55 PM |
Thanks for the reply. Don't take this as I do not believe you however I would really love to hear some sort of response from a developer on this matter. As you can see already in the thread we have more then one belief. Basically just a simple it is or isn't better to play in a group for whatever reason. I have seen the dev / cm's answering other posts so maybe they can provide a bit of insight. |
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Longo Actual Hawk Posts: 250 |
Re: Question about group mechanics [Re: #21603]
#21613 - 05/25/07 07:19 PM |
After working thru nearly 90 levels in the game I think it's safe to say that i agree with ripper... the XP bonus in grouping come with the fact that you can kill groups faster. the monsters do not become twice as hard with 2 people, but you have the result of 2 players killing. so the XP does come faster. XP is a result of monster level and monster type(fodder/normal/champion/hero/boss). In HDoL you wil see very clearly the results of grouping, not so much in normal instances. -------------------- Longo... I made it to 100!!! I am retired. |
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Ripper_McGee Veternarian Posts: 1,483 |
Re: Question about group mechanics [Re: #21610]
#21614 - 05/25/07 07:41 PM |
Quote: Dev response Quote: |
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