An archive of boards.dungeonrunners.com (2006–2010), recovered from the Wayback Machine.

Suggestions » My Suggestions View all threads
 
KingofCarnage
Actual Hawk
Posts: 205
My Suggestions
vB post 140583 - 09/30/08 08:19 AM

Ok Im adding them to idea runners after I run it by here.

First off, current skill tweaks:

Thickheadedness: Make it a passive but lower to 75% (Ranger Requested)
My Flaming Buddy: Make it depend on STR not INT

Montezumas Revenge: Increase Power and add a chance to automatically get opponent to follow you

Ray of Gosh: Increase AoE

New Skills:
B3RZ3RK M0D3: Increase Fighters STR and Speed by 75% but at the same time take 75% fire damage

Kill Bill!: All Bill related skills on both sides will be locked. (I just like the idea)

Rainbow Ring of Doom: Just like ring of fire but it uses beams of different elements, gives a chance to do each the the individual types effects. But it takes a HUUUGE amount of mana.

HeatSeeker: Rangers fire a heatseeking missile from their guns that follow opponent and causes alot of fire damage with the chance of a knockdown. (Ratsputin would be pwned! lol)

In Game Tweaks:
Boss Chest
Make only purples+ drop but add relics.

The Well
While I was fine with blues at first they are quite irritating. Make it yellow+


PVP Tweaks:
Srsly, take bill out.
Besides that bring the old maps back into the equation.


Boss Tweaks:
MMM- IDK Take something out its the first boss I can't solo 1150% IDK its fun but not really worth the loot.

Item Tweaks:
More Ranger Elemental Gear: As in with the new fire skill give them fire gear, and with Shiver shot give them ice gear.

More Fighter RB armor: We need some my cinder is gettin old.

Different Mage Looks: Not enough variety in their appearances.


Well I would love any feedback but no insults please. See ya!




Delusion
New Kid
Posts: 9
 
vB post 140659 - 09/30/08 06:43 PM

Those are nice suggestions and I really appreciate it since you're trying to help balance things out for rangers but I like to see some non-INT based ranger AoE as well. I made a thread earlier (http://boards.dungeonrunners.com/showthread.php?t=17489) saying that ranger are limited and here's some of the reason why.

Mage can be Ice mage/fire mage/shadow mage/poison mage/Divine mage (ray of gosh) effectively.

Fighters can use Divine/Dark conniption/Flame buddy effectively. They have nice amounts of AoE.

Ranger are just poison. Mage can use poison more effectively so we lose out again. We don't even have AGI-based AoE.

Also, from the skill trainers, they teach up to 29 skills to mage, 25 skills to fighter, and only 18 for rangers. I know all class can use the skills that skill trainers teach but rangers becomes limited again because of being ineffective with other skills. For example, mages can use our poison skill effectively while we cannot use skills like shadow bolt effectively.

For defence, the only one we have is monster bait. Mage can use this as well so they get more defence with BsoL for PvE. Ranger already has low defence and in PvP, no one is stupid to get attracted to the monster bait so we lose tons of dps to keep our health up. We also got nerfed and received -10% ranged attack speed to use Gym Freak on top of that. Also, fighters and mages uses shield for block and more defence. Ranger has nothing that can compete with it.

Another thing I don't understand is how slow ranger runs. We're based on Agility which means "the power of moving quickly and easily." Mage can run a lot faster and some of ranger armors has negative movement speed. We run slow so we don't kite effectively as well.


KingofCarnage
Actual Hawk
Posts: 205
 
vB post 140675 - 09/30/08 09:20 PM

Ok Wait thought of this as soon as you said "Fighters have pretty good AoE"




Are you serious? (enough said)

Rangers have Shiver shot and I do agree they need more but fighters only have one more type advantage. As for not INT based, I wasn't thinking on basing it off int, makle its power based off your overall AR.

Rangers aren't as bad off as people try to make them seem but they do need some help.

Also you stated you can't use other skills as freely (in my own words, in your own state of mind) but then later you mentioned using Gym Freak....which is a fighter passive.




Delusion
New Kid
Posts: 9
 
vB post 140683 - 09/30/08 09:50 PM

Quote:
Originally Posted by KingofCarnage
Ok Wait thought of this as soon as you said "Fighters have pretty good AoE"




Are you serious? (enough said)

Rangers have Shiver shot and I do agree they need more but fighters only have one more type advantage. As for not INT based, I wasn't thinking on basing it off int, makle its power based off your overall AR.

Rangers aren't as bad off as people try to make them seem but they do need some help.

Also you stated you can't use other skills as freely (in my own words, in your own state of mind) but then later you mentioned using Gym Freak....which is a fighter passive.
I was comparing fighter's AoE with ranger's AoE when I made that post. As a ranger who has useless AoE, I find fighter's AoE pretty good. Mage's AoE are much more powerful but they always been best at that.

I didn't even count shiver shot as a AoE for grinding or clearing mobs. At max level, it does 431~1001 damage to the initial target, and it only does 87~203 damage to the other 4 meters in range. I only like the debuff about that skill.

Both of us have something we agree on though, rangers need some help.

Edited by Delusion (09/30/08 09:56 PM)


Necrophilius
Veternarian
Posts: 1,431
 
vB post 140703 - 10/01/08 03:33 AM

Quote:
Originally Posted by KingofCarnage
Thickheadedness: Make it a passive but lower to 75% (Ranger Requested)
Meh. Okay, don't really care about that.

Quote:
Originally Posted by KingofCarnage
My Flaming Buddy: Make it depend on STR not INT
I disagree, since all elemental magic damage is dependent on INT: there should be no exceptions. To change this you will need to change fundamentally how the system works.


Quote:
Originally Posted by KingofCarnage
Montezumas Revenge: Increase Power and add a chance to automatically get opponent to follow you
While I agree that Montezuma's Revenge needs tweaking, I don't think your ideas are it. I would rather have the gas clouds stick around and deal damage to those passing through it, instead of disappearing on impact; and to make it not stop you while running.

Quote:
Originally Posted by KingofCarnage
Ray of Gosh: Increase AoE
I agree, if just for a bit. The current AoE is ridiculously small.

Quote:
Originally Posted by KingofCarnage
B3RZ3RK M0D3: Increase Fighters STR and Speed by 75% but at the same time take 75% fire damage
Don't understand what you mean about "75% Fire damage", 75% of what? Either way, it seems awfully overpowered.

Quote:
Originally Posted by KingofCarnage
Kill Bill!: All Bill related skills on both sides will be locked. (I just like the idea)
I don't agree, with one skill you lock out three of your opponent's, and it just isn't a viable skill to me as it is completely and utterly PvP based (unlike other PvP oriented skills which still have some use in PvE), and just doesn't... make much sense. Besides, Bill is already severely nerfed.

Quote:
Originally Posted by KingofCarnage
Rainbow Ring of Doom: Just like ring of fire but it uses beams of different elements, gives a chance to do each the the individual types effects. But it takes a HUUUGE amount of mana.
Just sounds a bit plain stupid to me...

Quote:
Originally Posted by KingofCarnage
HeatSeeker: Rangers fire a heatseeking missile from their guns that follow opponent and causes alot of fire damage with the chance of a knockdown. (Ratsputin would be pwned! lol)
Nice idea. a Homing fire arrow. I like.


Quote:
Originally Posted by KingofCarnage
Boss Chest
Make only purples+ drop but add relics.
I agree, though I won't mind if there aren't any relic drops.

Quote:
Originally Posted by KingofCarnage
The Well
While I was fine with blues at first they are quite irritating. Make it yellow+
For a Wishing Well, I too would expect the item drops to be of some quality. Agreed.

Quote:
Originally Posted by KingofCarnage
PVP Tweaks:
Srsly, take bill out.
Besides that bring the old maps back into the equation.
Bill's already uber-nerfed, and there's going to be future summons, not just Bill. I don't think we should exclude summons altogether from PvP, it might be just four skills now but it will become more later.

Quote:
Originally Posted by KingofCarnage
Boss Tweaks:
MMM- IDK Take something out its the first boss I can't solo 1150% IDK its fun but not really worth the loot.
It's meant to be a group encounter, you aren't meant to be able to solo it easily (or at all).

Quote:
Originally Posted by KingofCarnage
Item Tweaks:
More Ranger Elemental Gear: As in with the new fire skill give them fire gear, and with Shiver shot give them ice gear.
More elemental gear for all classes would be nice, though with the current skills lineup I'd say not that useful. Perhaps when more elemental skills are introduced.

Quote:
Originally Posted by KingofCarnage
More Fighter RB armor: We need some my cinder is gettin old.
Poor, poor Mages. We don't even have any Rainbow Armour that looks unique (excluding a few odd hats and trinkets).

Quote:
Originally Posted by KingofCarnage
Different Mage Looks: Not enough variety in their appearances.
See above comment. Seconded, all Mages look the same from level 15 onwards.


KingofCarnage
Actual Hawk
Posts: 205
 
vB post 140831 - 10/01/08 04:42 PM

I appreciate your responses and they are made with good points. On MFB I agree once I really thought about it.

MMM...Im not really social, makes new boss kind of useless......

Bill....Dude its like 2 versus 1 without the rebalance seems a bit unfair IMO..


Rainbow Ring of Doom? How can that not sound awesome?

Berzerk Mode, I agree it was more or less a general idea thing...

Say... 20+ Critical hit chance per hit landed, 40% str increase, 10% Melee and regular Speed increase, 10% AR decrease (you know because your swinging violently and midnlessly?), and 10% of your overall health in fire damage. (because anger makes ur blood pressure higher, thus increasing flow, thus increase rate of moving particles which creates heat.) And finally, to activate the skill you must be hit first, even if you resist or block it allows you to activate.

But it also leaves you open and uncaring so all hits that hit you are increased. IDk I would just like to see something like this in DR post feedback folks!

Btw rangers need help but not by nerfing other classes if thats what anyone is thinking.



Edited by KingofCarnage (10/01/08 04:44 PM)


FlamingPhoenix
Chicken Hawk
Posts: 144
 
vB post 140845 - 10/01/08 05:50 PM

Bold = KingofCarnage
Italics = Flaming Phoenix

Ok Im adding them to idea runners after I run it by here.

First off, current skill tweaks:

Thickheadedness: Make it a passive but lower to 75% (Ranger Requested)
50% sounds better to me. Then again I haven't been to the newest dungeon yet.
My Flaming Buddy: Make it depend on STR not INT
I think a whole new system is need. Why should a mage be better at almost every ranger skill and fighter skill they can use. Make Fighter skills require Strength. Make Ranger skill require Agility. Make Mage skills require Endurace(/JK)

Montezumas Revenge: Increase Power and add a chance to automatically get opponent to follow you
That would be nice a different sort of Agro skill for the rangers.

Ray of Gosh: Increase AoE
Yes...this thing misses horribly. Maybe a small nerf in damage but 1 or 2 higher radius.

New Skills:
B3RZ3RK M0D3: Increase Fighters STR and Speed by 75% but at the same time take 75% fire damage
NO, the strength and speed are alright. Just limit it to lockout all other skills instead of the fire damage.

Kill Bill!: All Bill related skills on both sides will be locked. (I just like the idea)
If more people played PVP then there might be more options. Maybe if the options were in there more people would play PVP. Lockout Summons. Similar Class first in que if any. I don't know?

Rainbow Ring of Doom: Just like ring of fire but it uses beams of different elements, gives a chance to do each the the individual types effects. But it takes a HUUUGE amount of mana.
Just regular mana. The fact it does such a small amount of damage of each element make up for the mana not being higher. Not many focus on all the different elements on their gear.

HeatSeeker: Rangers fire a heatseeking missile from their guns that follow opponent and causes alot of fire damage with the chance of a knockdown. (Ratsputin would be pwned! lol)
??? Would be nice if done right.

In Game Tweaks:
Boss Chest
Make only purples+ drop but add relics.
-Gold , -everything below yellow. +Relics. I don't mind getting yellows.

The Well
While I was fine with blues at first they are quite irritating. Make it yellow+
-Gold would be nice too.

PVP Tweaks:
Srsly, take bill out.
Besides that bring the old maps back into the equation.
I love bill. Yes bring the old maps back.

Boss Tweaks:
MMM- IDK Take something out its the first boss I can't solo 1150% IDK its fun but not really worth the loot.
Saw you do this. It was funny.

Item Tweaks:
More Ranger Elemental Gear: As in with the new fire skill give them fire gear, and with Shiver shot give them ice gear.

More Fighter RB armor: We need some my cinder is gettin old.

Different Mage Looks: Not enough variety in their appearances.


Well I would love any feedback but no insults please. See ya!
Oh darn. No insults.

--------------------
RockSlide / Reader / Lebowitz
The Character Viewers I use:
http://threeplanetssoftware.com/software/dr/
http://www.drplayers.com/net/dr/
Made by the fans for the fans.



Delusion
New Kid
Posts: 9
 
vB post 140883 - 10/01/08 09:16 PM

Quote:
Originally Posted by Necrophilius
Poor, poor Mages. We don't even have any Rainbow Armour that looks unique (excluding a few odd hats and trinkets).



See above comment. Seconded, all Mages look the same from level 15 onwards.
I think you meant ranger. Mages does have full unique mythic armors, "Mildly Warming Threadz Wrap." You probably seen it before and the color is blue and yellow.

Ranger looks the same since level 1. All our helm, body armor, and boots are not unique. You can even find them at level 1 that looks alike. There's no variety so that's why 99% of lvl 100 rangers in full mythic looks all alike. I'm not complaining about that though, I just want to see useful skills added. And as Kingofcarnage said, there's no need to nerf other class. Rangers just needs some tweaking.


Necrophilius
Veternarian
Posts: 1,431
 
vB post 140897 - 10/01/08 11:28 PM

No, I mean Mages. Threadz Wrap is one set of unique Mythic, and it isn't even a very good one: the best ones are still those which look exactly the same as Rare Mage items. I've rarely ever seen people with them. Rangers have lots of Unique Mythics: Plate Piercer, Demon Sniper, WTF, etc. etc... and they're actually good.

95% of Mages still look the same... either the Shaman set or the Renevant set (hope you know which ones I mean). Staffs are either along the lines of Sissirat's Staff or along the lines of Staff or Rarrr.


 
All times are US Eastern, the board's original clock (vBulletin-era times converted from GMT).
Jump to