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KingofCarnage Actual Hawk Posts: 205 |
My Suggestions
vB post 140583 - 09/30/08 08:19 AM |
Ok Im adding them to idea runners after I run it by here. First off, current skill tweaks: Thickheadedness: Make it a passive but lower to 75% (Ranger Requested) My Flaming Buddy: Make it depend on STR not INT Montezumas Revenge: Increase Power and add a chance to automatically get opponent to follow you Ray of Gosh: Increase AoE New Skills: B3RZ3RK M0D3: Increase Fighters STR and Speed by 75% but at the same time take 75% fire damage Kill Bill!: All Bill related skills on both sides will be locked. (I just like the idea) Rainbow Ring of Doom: Just like ring of fire but it uses beams of different elements, gives a chance to do each the the individual types effects. But it takes a HUUUGE amount of mana. HeatSeeker: Rangers fire a heatseeking missile from their guns that follow opponent and causes alot of fire damage with the chance of a knockdown. (Ratsputin would be pwned! lol) In Game Tweaks: Boss Chest Make only purples+ drop but add relics. The Well While I was fine with blues at first they are quite irritating. Make it yellow+ PVP Tweaks: Srsly, take bill out. Besides that bring the old maps back into the equation. Boss Tweaks: MMM- IDK Take something out its the first boss I can't solo 1150% IDK its fun but not really worth the loot. Item Tweaks: More Ranger Elemental Gear: As in with the new fire skill give them fire gear, and with Shiver shot give them ice gear. More Fighter RB armor: We need some my cinder is gettin old. Different Mage Looks: Not enough variety in their appearances. Well I would love any feedback but no insults please. See ya! -------------------- http://demosthenez.100webspace.net/d...=KingofCarnage |
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Delusion New Kid Posts: 9 |
vB post 140659 - 09/30/08 06:43 PM |
Those are nice suggestions and I really appreciate it since you're trying to help balance things out for rangers but I like to see some non-INT based ranger AoE as well. I made a thread earlier (http://boards.dungeonrunners.com/showthread.php?t=17489) saying that ranger are limited and here's some of the reason why. Mage can be Ice mage/fire mage/shadow mage/poison mage/Divine mage (ray of gosh) effectively. Fighters can use Divine/Dark conniption/Flame buddy effectively. They have nice amounts of AoE. Ranger are just poison. Mage can use poison more effectively so we lose out again. We don't even have AGI-based AoE. Also, from the skill trainers, they teach up to 29 skills to mage, 25 skills to fighter, and only 18 for rangers. I know all class can use the skills that skill trainers teach but rangers becomes limited again because of being ineffective with other skills. For example, mages can use our poison skill effectively while we cannot use skills like shadow bolt effectively. For defence, the only one we have is monster bait. Mage can use this as well so they get more defence with BsoL for PvE. Ranger already has low defence and in PvP, no one is stupid to get attracted to the monster bait so we lose tons of dps to keep our health up. We also got nerfed and received -10% ranged attack speed to use Gym Freak on top of that. Also, fighters and mages uses shield for block and more defence. Ranger has nothing that can compete with it. Another thing I don't understand is how slow ranger runs. We're based on Agility which means "the power of moving quickly and easily." Mage can run a lot faster and some of ranger armors has negative movement speed. We run slow so we don't kite effectively as well. |
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KingofCarnage Actual Hawk Posts: 205 |
vB post 140675 - 09/30/08 09:20 PM |
Ok Wait thought of this as soon as you said "Fighters have pretty good AoE" Are you serious? (enough said) Rangers have Shiver shot and I do agree they need more but fighters only have one more type advantage. As for not INT based, I wasn't thinking on basing it off int, makle its power based off your overall AR. Rangers aren't as bad off as people try to make them seem but they do need some help. Also you stated you can't use other skills as freely (in my own words, in your own state of mind) but then later you mentioned using Gym Freak....which is a fighter passive. -------------------- http://demosthenez.100webspace.net/d...=KingofCarnage |
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Delusion New Kid Posts: 9 |
vB post 140683 - 09/30/08 09:50 PM |
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I didn't even count shiver shot as a AoE for grinding or clearing mobs. At max level, it does 431~1001 damage to the initial target, and it only does 87~203 damage to the other 4 meters in range. I only like the debuff about that skill. Both of us have something we agree on though, rangers need some help. Edited by Delusion (09/30/08 09:56 PM) |
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Necrophilius Veternarian Posts: 1,431 |
vB post 140703 - 10/01/08 03:33 AM | ||||||||||||||
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KingofCarnage Actual Hawk Posts: 205 |
vB post 140831 - 10/01/08 04:42 PM |
I appreciate your responses and they are made with good points. On MFB I agree once I really thought about it. MMM...Im not really social, makes new boss kind of useless...... Bill....Dude its like 2 versus 1 without the rebalance seems a bit unfair IMO.. Rainbow Ring of Doom? How can that not sound awesome? Berzerk Mode, I agree it was more or less a general idea thing... Say... 20+ Critical hit chance per hit landed, 40% str increase, 10% Melee and regular Speed increase, 10% AR decrease (you know because your swinging violently and midnlessly?), and 10% of your overall health in fire damage. (because anger makes ur blood pressure higher, thus increasing flow, thus increase rate of moving particles which creates heat.) And finally, to activate the skill you must be hit first, even if you resist or block it allows you to activate. But it also leaves you open and uncaring so all hits that hit you are increased. IDk I would just like to see something like this in DR post feedback folks! Btw rangers need help but not by nerfing other classes if thats what anyone is thinking. -------------------- http://demosthenez.100webspace.net/d...=KingofCarnage Edited by KingofCarnage (10/01/08 04:44 PM) |
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FlamingPhoenix Chicken Hawk Posts: 144 |
vB post 140845 - 10/01/08 05:50 PM |
Bold = KingofCarnage Italics = Flaming Phoenix Ok Im adding them to idea runners after I run it by here. First off, current skill tweaks: Thickheadedness: Make it a passive but lower to 75% (Ranger Requested) 50% sounds better to me. Then again I haven't been to the newest dungeon yet. My Flaming Buddy: Make it depend on STR not INT I think a whole new system is need. Why should a mage be better at almost every ranger skill and fighter skill they can use. Make Fighter skills require Strength. Make Ranger skill require Agility. Make Mage skills require Endurace(/JK) Montezumas Revenge: Increase Power and add a chance to automatically get opponent to follow you That would be nice a different sort of Agro skill for the rangers. Ray of Gosh: Increase AoE Yes...this thing misses horribly. Maybe a small nerf in damage but 1 or 2 higher radius. New Skills: B3RZ3RK M0D3: Increase Fighters STR and Speed by 75% but at the same time take 75% fire damage NO, the strength and speed are alright. Just limit it to lockout all other skills instead of the fire damage. Kill Bill!: All Bill related skills on both sides will be locked. (I just like the idea) If more people played PVP then there might be more options. Maybe if the options were in there more people would play PVP. Lockout Summons. Similar Class first in que if any. I don't know? Rainbow Ring of Doom: Just like ring of fire but it uses beams of different elements, gives a chance to do each the the individual types effects. But it takes a HUUUGE amount of mana. Just regular mana. The fact it does such a small amount of damage of each element make up for the mana not being higher. Not many focus on all the different elements on their gear. HeatSeeker: Rangers fire a heatseeking missile from their guns that follow opponent and causes alot of fire damage with the chance of a knockdown. (Ratsputin would be pwned! lol) ??? Would be nice if done right. In Game Tweaks: Boss Chest Make only purples+ drop but add relics. -Gold , -everything below yellow. +Relics. I don't mind getting yellows. The Well While I was fine with blues at first they are quite irritating. Make it yellow+ -Gold would be nice too. PVP Tweaks: Srsly, take bill out. Besides that bring the old maps back into the equation. I love bill. Yes bring the old maps back. Boss Tweaks: MMM- IDK Take something out its the first boss I can't solo 1150% IDK its fun but not really worth the loot. Saw you do this. It was funny. Item Tweaks: More Ranger Elemental Gear: As in with the new fire skill give them fire gear, and with Shiver shot give them ice gear. More Fighter RB armor: We need some my cinder is gettin old. Different Mage Looks: Not enough variety in their appearances. Well I would love any feedback but no insults please. See ya! Oh darn. No insults. -------------------- RockSlide / Reader / Lebowitz The Character Viewers I use: http://threeplanetssoftware.com/software/dr/ http://www.drplayers.com/net/dr/ Made by the fans for the fans. |
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Delusion New Kid Posts: 9 |
vB post 140883 - 10/01/08 09:16 PM |
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Ranger looks the same since level 1. All our helm, body armor, and boots are not unique. You can even find them at level 1 that looks alike. There's no variety so that's why 99% of lvl 100 rangers in full mythic looks all alike. I'm not complaining about that though, I just want to see useful skills added. And as Kingofcarnage said, there's no need to nerf other class. Rangers just needs some tweaking. |
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Necrophilius Veternarian Posts: 1,431 |
vB post 140897 - 10/01/08 11:28 PM |
No, I mean Mages. Threadz Wrap is one set of unique Mythic, and it isn't even a very good one: the best ones are still those which look exactly the same as Rare Mage items. I've rarely ever seen people with them. Rangers have lots of Unique Mythics: Plate Piercer, Demon Sniper, WTF, etc. etc... and they're actually good. 95% of Mages still look the same... either the Shaman set or the Renevant set (hope you know which ones I mean). Staffs are either along the lines of Sissirat's Staff or along the lines of Staff or Rarrr. |
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