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AlienEighter Veteran Posts: 930 |
Obelisk mis-click
vB post 134185 - 08/17/08 12:02 AM |
The obelisk is transluscent as far as clicking is concerned. I'm tired of accidentally clicking on other players and running to them when I'm trying to port. votasizification |
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LordMagnus Veteran Posts: 1,148 |
vB post 134189 - 08/17/08 01:54 AM |
You got my vote. If the area around the Obelisk is really swamped, it can take a while before I manage to find the Obelisk. -------------------- ♫ ♪ "May The Rainbows Drop As Cows From The Sky" HDoL.eu - Horrific Domain of Legend - Your source to Dungeon Runners |
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Zuhoffen New Kid Posts: 21 |
vB post 134791 - 08/21/08 09:25 PM |
here... http://www.idearunners.com/story.php...lisk_mis-click -------------------- Zuhoffen- lvl 55 Fighter atm Hellboyyy- lvl 18 Mage atm xXZuhoffenXx- lvl 18 Ranger atm My ideas on Idearunners Please vote http://www.idearunners.com/user.php?...n&view=history |
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Villainz Chicken Hawk Posts: 194 |
vB post 134793 - 08/21/08 09:49 PM |
Try clicking the top of the obelisk, I reckon that's better than sniping its lower part among a mob of players condensed around it. |
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AlienEighter Veteran Posts: 930 |
vB post 134807 - 08/21/08 11:42 PM |
Quote:
Yeah, I can usually dissect the obelisk area and find a spot, but it would be much better if it wasn't an issue. |
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LordMagnus Veteran Posts: 1,148 |
vB post 134817 - 08/22/08 02:22 AM |
A great addition to this game would be a faster Go Back button. I think a dungeon and the waypoint you have is saved for 15 minutes before it resets. When using a waypoint I would love if a button showed up somewhere by our name who we could just click to go back to that specific waypoint. But the tricky part is: A waypoint stays so that it can be used several times. With this function it would be better if it went away after using the "Go Back" button. So the question is: Having Waypoints who stay, or a Go Back button to make our returns faster? -------------------- ♫ ♪ "May The Rainbows Drop As Cows From The Sky" HDoL.eu - Horrific Domain of Legend - Your source to Dungeon Runners |
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Wirth New Kid Posts: 10 |
vB post 134827 - 08/22/08 05:01 AM |
i never had any problem with clicking on the obelisk. not even if it's really crowded. i think you'r doing something wrong |
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AlienEighter Veteran Posts: 930 |
vB post 134829 - 08/22/08 05:04 AM |
Quote:
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LordMagnus Veteran Posts: 1,148 |
vB post 134833 - 08/22/08 05:10 AM |
It's often I click people behind the Obelisk, even though my cursor is spot on the Obelisk, so I'm not sure how you manage on every click. You might have the viewpoint angle different from most of us others though. -------------------- ♫ ♪ "May The Rainbows Drop As Cows From The Sky" HDoL.eu - Horrific Domain of Legend - Your source to Dungeon Runners |
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Villainz Chicken Hawk Posts: 194 |
vB post 134835 - 08/22/08 06:06 AM |
About the angle...in which one do you normally play? Because if it's isometric or even top-down (which isn't very common), this shouldn't be a problem. Unless your camera is set so you're looking directly at your character's back. |
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Khazandra Actual Hawk Posts: 382 |
vB post 134869 - 08/22/08 12:36 PM |
Tilt the camera so you're looking "up" at the obelisk, and click high on it. Never had a problem. -------------------- Khaz: W4 Laker Girl An earthquake's sound, to a girl's guitar, is just another good vibration. |
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Villainz Chicken Hawk Posts: 194 |
vB post 134891 - 08/22/08 02:38 PM |
I actually did that after I wrote my reply, the very top of the obelisk is clickable, I've no idea how some people miss it so much... |
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AlienEighter Veteran Posts: 930 |
vB post 134909 - 08/22/08 05:30 PM |
I keep the same angle I use in dungeon- high at about 40-45 degrees. I guess I could just adjust my camera angle every single time I need to port. |
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Villainz Chicken Hawk Posts: 194 |
vB post 134917 - 08/22/08 06:12 PM |
Lolz, you silly alien-ion-whatever-the-heck-you-call-yourself-guy, there's no need for adjusting. All you have to do is move your cursor ABOVE the heads of other players and click 8-D |
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AlienEighter Veteran Posts: 930 |
vB post 134929 - 08/22/08 07:10 PM |
...with the angle I'm using, there is no "ABOVE the heads." and it's AlienEighter, it's not complicated. EDIT: like I said in the above post, "high," meaning far away. Edited by AlienEighter (08/22/08 07:15 PM) |
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Villainz Chicken Hawk Posts: 194 |
vB post 134931 - 08/22/08 07:13 PM |
1. Seriously, how close is the camera to your character? Because, with the default camera-angle setup (which is very decent IMO) it's more than possible to click the obelisk above other players' heads. 2. I know... Edited by Villainz (08/22/08 07:20 PM) |
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necromatrix Actual Hawk Posts: 389 |
vB post 134941 - 08/22/08 09:06 PM |
It sounds as though Alien uses the angle I do. I keep the camera panned out as far as it will go and at about a 45 degree angle. If you approach the obelisk with a player on the far side, it is very easy to click them instead. -------------------- Victims... Aren't we all. Unofficial Dungeon Runners' Myspace of the Antisocial Wolf |
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Khazandra Actual Hawk Posts: 382 |
vB post 134943 - 08/22/08 09:23 PM |
Quote:
-------------------- Khaz: W4 Laker Girl An earthquake's sound, to a girl's guitar, is just another good vibration. |
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Villainz Chicken Hawk Posts: 194 |
vB post 134947 - 08/22/08 09:55 PM |
If you already haven't done this, try playing in a top-down view, fully zoomed out. It's totally different and reminds me of some older games, plus the AoEs look great, especially Cleave, when you send them flying all around you. |
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Tingus_Nequam Actual Hawk Posts: 263 |
vB post 134965 - 08/22/08 10:47 PM |
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