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Dusty New Kid Posts: 2 |
Player base
vB post 133753 - 08/13/08 10:12 PM |
I'm new to this game and when i logged on there were less than a thousand people playing, so is this game dead or was it cause of update or something? |
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Ripper_McGee Dungeon Walker Posts: 2,749 |
Re: Player base
vB post 133755 - 08/13/08 10:16 PM |
It's a small game that's designed for casual players, most of whom only login in for very short periods. In general, the concurrent population is almost always under 1k, but the retail box being sold in Walmart and Target later this month might change that... |
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Dusty New Kid Posts: 2 |
Re: Player base
vB post 133763 - 08/13/08 10:54 PM |
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Borac Chicken Hawk Posts: 104 |
Re: Player base
vB post 133803 - 08/14/08 09:29 AM |
And this game is well... different. Eather you like it a lot, or you dont like it at all. Just as Ripper said, a small game for casual players (that are mostly against WoW -------------------- There's a thin line between genious, and crazy. I'm nowhere near that line, i'm way in the crazy zone! |
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EthanGilchrist Armchair Warrior Posts: 48 |
Re: Player base
vB post 133809 - 08/14/08 11:05 AM |
Yep it's a very casual game and both the players and the game itself doesn't take it very seriously. The humorous aspect carries over from the game to the players a lot of the time. Personally, I'm utterly obsessed with the game but that's just me. lol -------------------- EthanGilchrist 100| Lochlain 100| VoxMortuum 45 "I wouldn't wanna live, in a world without grudges." --Jack Terrycloth |
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iRAPotMule New Kid Posts: 8 |
vB post 133911 - 08/15/08 05:59 AM |
Yeah, I want to play the game, But I can only play for maybe 1- 2 hours before I get restless. Then again I'm not that big of a gamer. -------------------- iBurn. |
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LadyV Actual Hawk Posts: 212 |
vB post 133923 - 08/15/08 09:43 AM |
Since you're not that big of a gamer, then this is the game for you. It's good, casual fun that doesn't require you to spend hours and hours online to finish quests or have a good time. You can always play 1-2 hours maybe 2 or 3 times a week or even go for weeks not playing and the game still pays for itself (or if you're a non-member, no worries about not getting your money's worth at all) since it's only 5 bucks a month, unless you got the box and then you got 2 months free. There are lots of nice people out there on all the worlds, just go into things with a good sense of humor and have fun. -------------------- ~Lady Vady~ LadyVady - 100 MsAbbyNormal - 41 Last night I lay in bed looking up at the stars in the sky and I thought to myself, where the heck is the ceiling... |
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chazz Actual Hawk Posts: 212 |
vB post 134199 - 08/17/08 05:36 AM |
One thing I have noticed in the last 2 weeks is that the player base on all worlds has steadily decreased Just my 2 pennies. |
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LordMagnus Veternarian Posts: 1,289 |
vB post 134211 - 08/17/08 08:23 AM |
The resent layoffs is really bad for the game too, especially since Mythos just got canceled and people don't wanna put their time and effort in a game they're not sure will survive to the end of the year. I know several who quit 'cause of that. Well, if any of those read this: DON'T WORRY! Dungeon Runners will prevail! -------------------- __________________________________________________ "May The Rainbows Drop As Cows From The Sky" HDoL.eu - Horrific Domain of Legend - Your source to Dungeon Runners |
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Borac Chicken Hawk Posts: 104 |
vB post 134221 - 08/17/08 11:29 AM |
Be carefull what you're posting there LM, some people might get nightmares! -------------------- There's a thin line between genious, and crazy. I'm nowhere near that line, i'm way in the crazy zone! |
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BigFatKlingon Chicken Hawk Posts: 165 |
Darn Longwinded Post
vB post 134241 - 08/17/08 01:56 PM |
I'm pretty dumbfounded by the staff reductions of the Dungeon Runners crew by NCSoft. It really makes no sense at all. When a company has a product that people can obtain and use for FREE, and they also market it as such--it doesn't hold much credibility that one of the reasons for staff reductions is that they're losing money...of COURSE they're losing money--that's what FREE games do. Seems to me that if profits were what was expected of the game, they'd get rid of the 'free' play, and turn it into a pay-for-play game...otherwise, they really have nothing to bitch about when it comes to lack of revenue. It also stands to reason that a 70% reduction in staff means at LEAST 3x the workload to do the same amount of work that was being done...since a person can't obviously do 3x the amount of work they previously did (assuming they were at least 'average' employees who did their jobs), it's going to take 3x as long to accomplish the same amount of work-- basically boiling down to it taking at least 3x longer till players can expect new content, which basically equates to NCSoft slitting the throat of Dungeon Runners, since many players will get bored of the old content and move on to another game, rather than wait and wait and wait for new stuff. Player loyalty only lasts as long as the company producing the game can keep them entertained...when that ceases to happen, or when it becomes stagnant, players will move on to something else. While we all would love to see Dungeon Runners grow and succeed, it's kind of hard not to see the 'writing on the wall' when NCSoft seems to see the lack of profits from a FREE GAME that they have totally failed to market properly as a measure of 'success'. The game has such infinite gargantuan huge (insert a ginormous amount of synonyms meaning 'large' here) potential, and could expand into something far better than any existing game currently on the market. Sadly, it's being hamstrung even before it's really been given a chance to succeed. Having played EverQuest for over 6 years, and World of Warcraft for nearly 4, it's sad to finally find a game--where you don't have to devote your life to and abandon your family just to 'play' the game--get such a gutting by the parent company. With that said, it only stands to reason if you cut from the game, you cut from the players, and it really sucks for those of us who have actually supported the game by paying, and buying the retail version to have the expectation of continued content for the game we purchased suddenly ripped out from under us, so quickly after the retail version became available. It really made no sense at all to have select few vendors become the only way to purchase the retail version when it was released. Who shops at GameStop anyway? Gamers. (Very small niche market, IMO, consisting mostly of console games, and an EXTREMELY MICRO SMALL amount of USED PC games, and an even SMALLER amount of NEW retail PC games.--in fact, when the game was released, I visited 3 GameStop stores (all within 2 miles of each other--sheesh, they're all over, just like StarBucks!), and not a single employee or manager of the 3 stores had even heard of Dungeon Runners, and had no idea it was being released, or even shipped to them.) Who shops at amazon.com? Lots of people, but you still have to wait for the item to ship to you. Now: Who shops at Wal*Mart? Everyone and their brother. Millions of 'regular folks' who walk around and browse...hey--there's a thought--sell your product in a store where people actually shop! Online Purchase? OMG! If someone likes the game and wants to buy it, immediately, why in the world would you cripple your own sales by NOT having it availble for purchase from your own website?!?!?
What lies in the future for Dungeon Runners? Only time will tell, but I, for one, still hope that things take a turn for the better for everyone involved in the creation and production of the game, and that the players of the game would get at least the same amount of respect in return from the parent company as the gamers give them by supporting their products--otherwise, we all might as well take our ball and go home. -------------------- LordGoshAlmighty: http://demosthenez.100webspace.net/d...rdGoshAlmighty email me! lordgoshalmighty@dr.com |
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Overkillin New Kid Posts: 6 |
vB post 134263 - 08/17/08 07:21 PM |
personally i dont want this game to go mainstream it will just get wrecked hardcore like wow did. |
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NotAnson New Kid Posts: 2 |
vB post 134295 - 08/18/08 03:16 AM | ||||
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BigFatKlingon Chicken Hawk Posts: 165 |
vB post 134303 - 08/18/08 08:29 AM | ||
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I have no clue what people are being paid at Dungeon Runners, but let's say you had 18 people, making roughly (a wild estimation here)...um...$20,000 a year. That's $360,000 just in employee wages, not even factoring in the cost of equipment, building lease, utilities, taxes, etc. That means that just for WAGES, the company has to bring in $30,000 a month, which equates to having roughly 6,000 active memberships (at $5/month), or selling approximately 1,500 retail boxes per month, or a combination thereof. Now, I'm no math genius, but I can see a serious shortfall when it comes to income. There's 6 worlds, (1,2,4,5,7,8) which seem to have a capacity of 250 players. I've only seen world 1 as ever being 'full', but 6 x 250 players (assuming all servers were full), is still only 1,500 total players. As I write this, population levels are: 1:122, 2:20, 4:23, 5:34, 7:22, 8:55. That's 276 total players online, of which only 20 are playing on the 'members only' server. (I know paying members DO play on the other servers, tho.) My point (again, sorry for the longwindedness): With the current level of players who are actually paying to play, HOW can the game be profitable, and even moreso: How can the game continue to have people play for free if they expect/want to be profitable? They seem to have created their own paradox that comes down to either being a niche casual fun game that doesn't rake in a ton of cash, or becoming a mainstream game run by marketing weenies that generates profits like a bling gnome on steroids. I, too, love the small game atmosphere, and not having gold farmer spams, and beggars all over the place asking for gold. If we could get rid of the people begging for powerleveling all the time, it would be paradise. One step at a time, I guess... Quote:
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Dungeon Runners suffers from an immensely small player base to begin with--which actually is nice, because it's not a mainstream game, and you don't generally have to deal with the morons and idiots that seem to plague most MMO's.--but selling the game in a few select stores that don't generally stock new PC titles in the first place, that generally deal with console and used games doesn't exactly strike me as the best corner in the city to try to sell from. I'm not slamming Dungeon Runners or their marvelous crew by any stretch of the imagination...I love the work they've done and the dedication to keeping the game FUN! I'm just trying to point out some things they could have done better in a constructive way, so please forgive me if my posts come across as slamming the fine folks involved in creating and working on this awesome game. :sigh: If only *I* were running things... (hmmm...) I wonder if any former Dungeon Runners folks might be interested in discussing the possibilites of a new/different/unique MMO... I'm no programmer myself, but with 20+years of business & marketing experience, game design, publication, animation, and producing, I'm sure we could work out something... If anyone's interested in discussing such a project, please feel free to e-mail me. -------------------- LordGoshAlmighty: http://demosthenez.100webspace.net/d...rdGoshAlmighty email me! lordgoshalmighty@dr.com |
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LadyV Actual Hawk Posts: 212 |
vB post 134329 - 08/18/08 09:42 AM |
I wish they would have waited too, but WallyWorld is not a magic place that will positively help the game; there are those out there who simply will not shop there at all due to their labor practices. In fact, it's the last place I would look for any type of computer game. I think that Best Buy or even Circuit City would garner more sells, but I'm no expert. What is most important to remember in all of this is that DR is not really that old of a game in the grand scheme of things and this was their first attempt at a retail store type of marketing. Things will be bumpy and not go quite according to plan, but the game still got out there and is showing up at more places now. I found 4 copies at our local military post exchange (and at a great price mind you) and there are a lot of gamers in the military community; so if it showed up at my base exchange in Tampa, it showed up in most of them I'm sure. I'm sure that the reasoning for having the game slowly trickle out to a growing amount of stores can be explained by someone, I am not sure exactly why. Perhaps it had to do with production and exclusivity. Either that or perhaps some stores wanted to wait and see how well it sold before deciding to carry it. I doubt there's any store out there that wants to carry a product that just sits there collecting dust and eventually lands in the clearance pile. I would hazard a guess that unfortunately because DR is a "free" game and has a, I assume, rather minimal marketing budget, that they were unable to do the WoW type of hype of commercials, ads, etc. The retail box was the attempt at marketing and I don't really think we can completely judge on how well that is going as of yet. Although the I know the lay-offs don't leave us with a good feeling about it all. All this being said, I'm nervous about losing the game that I've invested over a year in now, but I'm willing to wait it out some more and see how it goes. -------------------- ~Lady Vady~ LadyVady - 100 MsAbbyNormal - 41 Last night I lay in bed looking up at the stars in the sky and I thought to myself, where the heck is the ceiling... Edited by LadyV (08/18/08 09:45 AM) |
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BigFatKlingon Chicken Hawk Posts: 165 |
vB post 134355 - 08/18/08 02:06 PM |
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-------------------- LordGoshAlmighty: http://demosthenez.100webspace.net/d...rdGoshAlmighty email me! lordgoshalmighty@dr.com |
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ForT2007 Rabbit Puncher Posts: 92 |
vB post 135187 - 08/24/08 04:12 PM |
To BigFatKlingon As it was previously said and has been said many times: This is a casual game that many only play for 15 minutes to an hour a time. You can't literally take "oh there's only 1000 people on right now, what a small playerbase, i didnt realize DR was so small" because in reality, those 1000 may be playing now, but a whole new 1000 may be playing 15 minutes from then, and 30 mins after that 1000 different people, etc; DR has a lot of people playing it, just not 24/7 like WoW or other life-hogger games. So in this same idea, you can't simply take numbers and add them up for the sake of hoping you're right. Neither you nor I have any idea how the finances work, so blindly guessing won't gain credibility in any conversation. What if there was some mistake where too much resources were put towards a free game and all of a sudden NCSoft realized they had to cut back on that to minimize profit loss? What if the made boxes haven't been sold yet or are sitting somewhere? It cost some sort of money to make the box with the cd in it, so there's more profit in the balance that counts as "loss" until they're all sold. All the effort going into the planning and production of the retail box, creation of Bling Gnome and patches for the bling gnome, etc, most likely leads to paid hours for employees; Not to mention that we're getting a sweet financial deal (Bling Gnome for free, and we're basically paying for 6 months of membership at 20$ as opposed to 30$), There's 10 less dollars the company is getting from each purchaser. I'm sure all of this is adding up ? This isn't a surprise to me. I think after saying all this, (and im not being disrespectful to the staff that got laid off because they did a tremendous job in helping make DR the best game i enjoy playing), but NCSoft might have made a financial mistake hiring so many people to work on this free game with optional subscription for 5$ a month (and even less if you get the box). That's just too much money wasted on resources for a free game that rakes in little subscription fees per player. It's like if you own a cornerstore in the middle of New York. Say you hire 5 people to work there during the day shift, and 5 for the nightshift, as opposed to you working it by yourself or with one-2 other people one-at-a-time shifts. Pay check time comes, and the owner looks at the profit record. Oh snap! Profit Loss! No Shit. I think NC has fixed their mistake and things will go on from here , just like before they added tons of staff. Smaller and less frequent updates, obviously, but DR will still go on and hopefully the retail box will bring in some revenue to give NC a reason to make the staff bigger. -------------------- Goya, Level 100 Something Reincarnated to Level 1 SleepyMan - Level 100 Fire Mage 4 Days 12 Hours 25 Minutes /played |
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Khazandra Old Timer Posts: 560 |
vB post 135189 - 08/24/08 04:45 PM |
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The number of players you see on each server when you log in is an extremely unreliable number, and is not in any way an accurate representation of the number of players, or of the number of paying members. -------------------- Khaz: W4 Laker Girl Khaz of Shadow and Flame An earthquake's sound, to a girl's guitar, is just another good vibration. |
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BigFatKlingon Chicken Hawk Posts: 165 |
vB post 135221 - 08/24/08 06:58 PM | ||||||||||||
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-------------------- LordGoshAlmighty: http://demosthenez.100webspace.net/d...rdGoshAlmighty email me! lordgoshalmighty@dr.com |
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Khazandra Old Timer Posts: 560 |
vB post 135225 - 08/24/08 07:11 PM |
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You obviously very much want to be seen as as intelligent man who knows what he is talking about. To that end, I'd suggest staying away from downward spirals of "please enlighten me, oh you who know so much more than I do"-lecturing of anyone, whenever someone has the temerity to ask you to back up your claims of being well-informed and intelligent. If you really were, that should be easy for you to do, and there would be no need for you to make such a big deal out of it either. -------------------- Khaz: W4 Laker Girl Khaz of Shadow and Flame An earthquake's sound, to a girl's guitar, is just another good vibration. Edited by Khazandra (08/24/08 07:12 PM) — reason: removed some of the acid |
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necromatrix Old Timer Posts: 436 |
vB post 135239 - 08/24/08 07:50 PM | |
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Meanwhile, as others have said this is a casual game. If you are that "gung-ho" about determining how many players the game has you need a better-organized and more thorough test. You could very well spend an entire day logging to the server selection screen every five minutes. Document each result and average. As maniacal as that sounds, it would still not give an accurate amount of players, there are too many factors (single players running two instances for example) to gauge. The DR team would know the numbers, and more accurately than any of us could test for. However, I remain firm in my assertion that the player base has grown, not dwindled. Quote:
-------------------- Victims... Aren't we all. Unofficial Dungeon Runners' Myspace of the Antisocial Wolf |
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ForT2007 Rabbit Puncher Posts: 92 |
vB post 135257 - 08/25/08 12:22 AM |
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For example: Say 1000 people are on at one time, A. Given the assumption that 60-80% of these people will only play for no more than an hour, that means an hour from A, there will be 200-400 people on that were still on from an hour ago. Given that DR has a pretty stable flow of players all day (people coming in and out of the servers, always keeping current player counts around 500-800,and in our example, 1000) that means 800-600 NEW players came in to play, to keep the current count at 1000; So now we have 800-600 new players, and 200-400 players from an hour ago. Staying for 2 hours or more is pretty rare for 200-400 players at a time, so for fun, let's assume that 80% of THESE players leave as well, along with 60-80% of the other 800-600 players. I'm not going to do the math, but let's say 200-300 are left. So that means ANOTHER 700-800 players will come on to play, 2 hours from A. So my point is, you may see 1000 players tops playing at once, but in that 2 hour period, we saw almost 3000 different players play the game. To make my point clearer, let's pretend that DR was a game that people played for hours on end, like WoW, or Runescape. That portion of the original 1000 players leaving after an hour would be MUCH smaller, around 20-40 percent, which means that less will leave, and more will come on to play, resulting in a much higher current-player-count. So instead of 1000 at a single time, after 2 hours you'd probably see 2000-3000 players on at a single time. This would greatly change your judgement about the "size of the playerbase", but it would be flawed, since in both examples , we have the same number of different people playing. So this is why you can't simply count how many are on at a given time and determine that the playerbase is small. -------------------- Goya, Level 100 Something Reincarnated to Level 1 SleepyMan - Level 100 Fire Mage 4 Days 12 Hours 25 Minutes /played |
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BigFatKlingon Chicken Hawk Posts: 117 |
vB post 135295 - 08/25/08 04:18 AM |
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-------------------- LordGoshAlmighty: http://demosthenez.100webspace.net/d...rdGoshAlmighty email me! lordgoshalmighty@dr.com |
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BigFatKlingon Chicken Hawk Posts: 117 |
vB post 135297 - 08/25/08 04:24 AM |
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-------------------- LordGoshAlmighty: http://demosthenez.100webspace.net/d...rdGoshAlmighty email me! lordgoshalmighty@dr.com |
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Tingus_Nequam Actual Hawk Posts: 289 |
vB post 135435 - 08/25/08 10:17 PM |
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For whatever it's worth, which isn't much, there are at least 27,824 game accounts. We don't know how many of those are member, mules or abandoned, so it's of limited use. But anyway... |
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LadyV Chicken Hawk Posts: 178 |
vB post 135473 - 08/26/08 07:07 AM |
I say, before we all get too aggravated with each other any more about what basically boils down to our love of the game and worrying about it ending or how many people are playing at any given time (as it almost seems silly to be going back and forth about it when you really look at it) and simply move on from here. We all know these facts: 1. There's not a really clear way for us, the members, to know how many people "officially" play total or at any given time; never mind that many of us have more than one account. As as soon as we look it all up, two minutes later people could sign on or off changing the numbers all over again (even if by a small margin) or someone could have 2 of their own accounts signed on at the same time. 2. The game will be going to bigger retail chains, such as WalMart, and that opens up the potential for a larger player base. 3. We are not privy to all the internal workings of this game or NCSoft. We really don't know all of the whys of the situation, nor how long they were in the works. We also don't know when the recently laid off employees of DR were given notice, beyond two weeks prior to their last days. I'm sure that while they love this game, like we do, they were concentrating more on their futures than letting us know first. I'm sure, the rumor thread jump started our notification of the changes and of course because of that they seemed rather abrupt. 4. Our little casual game is still going. 5. That Klingon picture was rather funny and made me laugh. -------------------- ~Lady Vady~ LadyVady - 100 MsAbbyNormal - 41 Last night I lay in bed looking up at the stars in the sky and I thought to myself, where the heck is the ceiling... |
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BigFatKlingon Chicken Hawk Posts: 117 |
vB post 135501 - 08/26/08 12:45 PM |
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-------------------- LordGoshAlmighty: http://demosthenez.100webspace.net/d...rdGoshAlmighty email me! lordgoshalmighty@dr.com |
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