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Bugs and Technical Issues » Possible XP bug in Balzack's View all threads
 
Bogey
Veteran
Posts: 725
Possible XP bug in Balzack's
#66771 - 07/09/08 12:54 PM

I have been running Steele lately tryin to make lvl 100 with him before a year is up.

I maybe totally wrong on this and was told in game that I was wrong by several people.....

What is the base xp per monster on normal? if you meet the dungeon requirement? I had always thought it was 10xp if this is not true then disregard the rest of this post.


Finished Shadow's Gate and the Queen last night and decided to move on to Balzack's. Hadn't really been payin to close attention was just running quests.

I noticed that the normal monsters were only giving 6 xp per monster. Now at first I thought it had to do with the cowbell.... so I let it run out and xp per dropped to 5. Now I thought maybe it was just me and Balzack's not getting along. So I decided to check some of the other dungeons.

Embercore killed 3 mobs worth. All normal monsters ponied up their 10xp each.

Shadow's Gate 5 mobs worth. All normal monsters ponied up 10xp each.

Rasputin's 2 mobs worth. 10xp each.....

I know that when you over lvl the dungeon cap the amount of xp gained is reduced and ends at a cetain point all together. But shouldn't Balz stay at the top lvl all the way to 100?



I apologise if thsi is a little rambling... we is havin trouble with teenagers and cell phone atm...


Gary

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Bogey - Studly Barbarian
Steele - C - 18 and counting

We are all one race.... Human



Ripper_McGee
Karl's "bad cavern" spelunker
Posts: 2,612
Re: Possible XP bug in Balzack's
#66775 - 07/09/08 01:05 PM

The amount of XP/mob depends on the type of mob. I remember chatting online with somebody who was doing some detailed analysis (a player). He was gathering data and noticed distinct patterns between fodder mobs (orok spawn, for example), ranged mobs, melee mobs, etc.. I've never seen him post his data, so that analysis would have to be done again unless a dev sheds some light.

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Bogey
Veteran
Posts: 725
Re: Possible XP bug in Balzack's [Re: #66775]
#66789 - 07/09/08 02:50 PM

hmmmm... so what's the difference between fodder and normal? I had always assumed that if they said normal they were fodder.... and thinking on it even the ones I was only gettin 5xp from said normal..

I was running lvl 1 of Balz and the Frigid Bean... so I will continue down and see if it was because of the Stable Boy's Dog Walker quests....

Gary

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Bogey - Studly Barbarian
Steele - C - 18 and counting

We are all one race.... Human



Tingus_Nequam
Actual Hawk
Posts: 222
Re: Possible XP bug in Balzack's [Re: #66789]
#66819 - 07/09/08 04:44 PM

Hopefully my memory will hold up... When I was running Balz 3 constantly to reach hunnerd (back in build 110 or so), I seem to recall getting 3 xp for fodder (bats, peons), 10 xp for normal (hunters, axmen, skillsaws).

5 xp is way low, unless they decided to just average out all the monsters (maybe to simplify cowbell calculations?).

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~~ tingmakpuk ~~
~~ zerbertboo ~~ (don't ask...)



 
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