| Main Index · Search · Members |
| Patch Notes » Server Downtime and Patch Notes (build 134) | View all threads |
| This thread began on UBB.threads and continued on vBulletin after the Aug 2008 migration; both captures are merged here. | |
|
Crickette Community Goddess Posts: 516 |
Server Downtime and Patch Notes (build 134)
#65611 - 07/02/08 02:48 PM |
Patch Notes 1. We've reworked how difficulty is computed for groups. We've removed all level-based calculations and just take group size into account when determining how much loot is dropped (this resolves the +1650% loot trick). 2. We fixed a bug that caused group difficulty settings to not be applied to certain monsters. A side-effect of this change is that we modified the number of relics that relic guardians drop. Since group difficulty now applies to guardian drops, the number of relics dropped has been reduced. Note: This may sound like a bad change, but here's where it gets good - relics are affected by normal loot scaling now, which means you can actually get more. 3. We fixed the Balzack bug that allowed his healer to kill him dead. lol 4. We've fixed some issues with merchant inventory replacement and have added a visible timer to the merchant UI so that you will know when the next shipment of goods will arrive. Yes, these are very short patch notes There is another change that will be applied during this downtime, but it is all backend stuff.This build is hitting PTS today at 3:30 CDT and should hit the live servers tomorrow morning (Thursday, July 3rd) at 7am CDT. -------------------- "Always keep your words soft and sweet in case you have to eat them" Crickette Dungeon Runners Community Manager My Facebook page Official Dungeon Runners Facebook page IdeaRunners.com - Dungeon Runners' currently unofficial suggestion collaboration website http://www.blinggnome.com/ Edited by Crickette (07/02/08 04:09 PM) |
| All times are US Eastern, the board's original clock (vBulletin-era times converted from GMT). |