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Bugs and Technical Issues » Storeroom 1A - Cellar Door Locked View all threads
 
faelady77
New Kid
Posts: 2
Storeroom 1A - Cellar Door Locked
#55438 - 04/21/08 12:13 PM

Hi there,

I was playing the Cellar area of the Candy Factory, and killed two of the three Abbandon's Cyphers when I had to stop playing. Now when I come back to finish the quest, the cellar door is locked. I've abandoned the quest and took it again, but it doesn't work. I've reset the instances, and have gone through the entire sections twice now to no avail. As I can't get further into the plot without finishing this quest, it is QUITE frustrating.

Could you please, please reset me on your side, or give me a key to get in, or SOMETHING?? Cause dear god I want to finish this quest.

If I didn't enjoy killing Oompa Loopas so much, I would be irate at this point.

Thanks!


MisterMethod
Stapler Bandit
Posts: 11
Re: Storeroom 1A - Cellar Door Locked
#55465 - 04/21/08 01:53 PM

Doh! Those Cellar quests are new daily quests, quests you can do every 24 hours, so 24 hours from the time you first accepted the quest you will be able to talk to the NPC and get the key again.

You do point out a very valid flaw in the way the daily quests in Embercore currently work, so we are going to make sure the key(s) you are given don't get consumed when you use them to open the storeroom doors. Upon completing the quest the npc will take back the key, but you can play through the quest again in 24 hours.

Now go give those Abba Labbas what for!


faelady77
New Kid
Posts: 2
Re: Storeroom 1A - Cellar Door Locked [Re: #55465]
#55476 - 04/21/08 03:33 PM

Woot! Thank you!! Just so I know, what other quests are 24-hour ones?


MisterMethod
Stapler Bandit
Posts: 2
Re: Storeroom 1A - Cellar Door Locked [Re: #55476]
#55477 - 04/21/08 03:38 PM

The quests in the one offs of Embercore, the "Daily Deed: Storeroom" quests, are currently the only ones.

Oh, and quick correction to my earlier post:

The quests are offered again after 12 hours, not 24.

Edited by MisterMethod (04/21/08 03:39 PM)


FalkenBlackhand
Rabbit Puncher
Posts: 55
Re: Storeroom 1A - Cellar Door Locked [Re: #55465]
#55576 - 04/21/08 10:39 PM

Quote:

Doh! Those Cellar quests are new daily quests, quests you can do every 24 hours, so 24 hours from the time you first accepted the quest you will be able to talk to the NPC and get the key again.

You do point out a very valid flaw in the way the daily quests in Embercore currently work, so we are going to make sure the key(s) you are given don't get consumed when you use them to open the storeroom doors. Upon completing the quest the npc will take back the key, but you can play through the quest again in 24 hours.

Now go give those Abba Labbas what for!




Ummm 2 Posts since 2006?.... <.<.... No Red Name.... Not even an avatar?.... Yet you speak as if yer a Dev and have control over the game or how it's run... Forgive me if i am confuzzled as to why...


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[[Insert Something Witty and Entertaining Here]]

FalkenBlackhand



Anson
All-Knowing Arch White Ninja
Posts: 220
Re: Storeroom 1A - Cellar Door Locked [Re: #55576]
#55590 - 04/22/08 12:00 AM

Quote:

Ummm 2 Posts since 2006?.... <.<.... No Red Name.... Not even an avatar?.... Yet you speak as if yer a Dev and have control over the game or how it's run... Forgive me if i am confuzzled as to why...



MisterMethod is another one of the devs, his name should be red in the next couple of days. Not new, he just hasn't been active on the forums (as you can tell).


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in game: Anson (character here or here or here)



MagicNinja
Chicken Hawk
Posts: 155
Re: Storeroom 1A - Cellar Door Locked [Re: #55590]
#55592 - 04/22/08 12:22 AM

PWNED lol

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Trigvar

Mayah



FalkenBlackhand
Rabbit Puncher
Posts: 55
Re: Storeroom 1A - Cellar Door Locked [Re: #55590]
#55607 - 04/22/08 04:11 AM

was just wondering... -shrug- ty for the quick response tho...

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[[Insert Something Witty and Entertaining Here]]

FalkenBlackhand



Tetness
Old Timer
Posts: 519
Re: Storeroom 1A - Cellar Door Locked [Re: #55607]
#55697 - 04/22/08 05:59 PM

Hey JF... you can offload that bottle of aloe now.

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I was young and needed the experience points.

Tet - Fighter
Loose - Mage



necromatrix
Actual Hawk
Posts: 322
Re: Storeroom 1A - Cellar Door Locked [Re: #55697]
#55843 - 04/24/08 01:02 AM

I have a profoundly ignorant question. Which NPC gives the key for the gate?

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Victims... Aren't we all.

Unofficial Dungeon Runners' Myspace of the Antisocial Wolf



JoeB1978
Acolyte of Saint Iggy
Posts: 1,415
Re: Storeroom 1A - Cellar Door Locked [Re: #55843]
#55879 - 04/24/08 02:30 PM

The one standing right outside the gate It varies a bit depending on level. I listed the 2 on my map.

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JoeB - Level 100 - Back to a Fighter where he belongs
SirOldBottom - Level 49 - Ice Mage
Mearlin - Level 29 - Mage

Dungeon Runners Map Build 0.110



necromatrix
Actual Hawk
Posts: 322
Re: Storeroom 1A - Cellar Door Locked [Re: #55879]
#55882 - 04/24/08 03:37 PM

That is what I suspected. I ran the dungeon and could not get the door open. I reset and tried again, etc. I searched the forums, thus this thread. Since it is timed, I waited a day and tried once again. I am out of ideas.

The NPC is always by the door, I can accept his quest. However, the door "appears to be locked".

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Victims... Aren't we all.

Unofficial Dungeon Runners' Myspace of the Antisocial Wolf



JoeB1978
Acolyte of Saint Iggy
Posts: 1,412
Re: Storeroom 1A - Cellar Door Locked [Re: #55882]
#55884 - 04/24/08 03:42 PM

Hmmm ... i didnt play with it much. Did you try clicking on the door? I cant remember if it opens automatically or not. Once you accept the quest though you should be able to get in.

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JoeB - Level 100 - Back to a Fighter where he belongs
SirOldBottom - Level 49 - Ice Mage
Mearlin - Level 29 - Mage

Dungeon Runners Map Build 0.110



necromatrix
Actual Hawk
Posts: 322
Re: Storeroom 1A - Cellar Door Locked [Re: #55884]
#55885 - 04/24/08 03:45 PM

Yes. I clicked it, that is how I saw "it appears to be locked".

*shrugs* I suppose it is a "lucky" glitch for me.

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Victims... Aren't we all.

Unofficial Dungeon Runners' Myspace of the Antisocial Wolf



NunjaBusiness
Old Timer
Posts: 514
Re: Storeroom 1A - Cellar Door Locked [Re: #55885]
#55908 - 04/24/08 08:04 PM

when you have satisfied the requirements (killing the bad guys in the other storeroom I think) he will give you the key and you will know that he gave it to you - it even shows in your inventory.

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Any sufficiently advanced technology is indistinguishable from magic. - Arthur C. Clarke



necromatrix
Actual Hawk
Posts: 322
Re: Storeroom 1A - Cellar Door Locked [Re: #55908]
#55912 - 04/24/08 09:38 PM

I am not sure what I am missing. I cleared the entire dungeon, then talked to him to get the quest. I will try again, thank you for the input.

--------------------
Victims... Aren't we all.

Unofficial Dungeon Runners' Myspace of the Antisocial Wolf



Cthulhu
Actual Hawk
Posts: 200
Re: Storeroom 1A - Cellar Door Locked [Re: #55697]
#56071 - 04/27/08 12:51 PM

Quote:

Hey JF... you can offload that bottle of aloe now.


Lol... this thread's a bit old I know but I'm just glad it's not my bottle of Aloe any longer.......


 
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