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MasterJ
New Kid
One Handed Ranged Weapons
#55326 - date unknown

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Necrophilius
Veteran
Posts: 1,061
Re: One Handed Ranged Weapons [Re: #55407]
#55408 - 04/21/08 01:18 AM

That concludes today's session of "Dose of Enlightenment", brought to you by yours truly. *Bows*


MagicNinja
Rabbit Puncher
Posts: 89
Re: One Handed Ranged Weapons [Re: #55336]
#55424 - 04/21/08 07:40 AM

Quote:

you stolen my idea i wanted to post that but you were faster.and that with problem for 1H gun(or something else)
and dagger/axe should be able but gun could have cooldown so you can acctualy attack with dagger/axe and then fire gun when you want.




To do that with both equipped and the same time, devs would have to add more controls specifically for that situation. Having the gun cooldown would defeat the purpose of even having it entirely, only the aesthetics of having a 1h gun.


Quote:


1h ranger guns have been in the talking for some long time. I'm confident that eventually we will see them, but one of the main concerns/problems is having one ranged weapon and one melee weapon equipped at the same time.





Why is this a concern, why would having a 1h gun and knife on at the same time be a concern, it would make a hybrid class that would be less efficient. If what i'm thinking the "concern" is, being able to gun from a distance then when a mob or opponent gets close you just melee. Well guess what, you can do that already, its called firebolt. Or you can just switch weapons, not to difficult. But since the spazzing(rapidly switching weapons, usually 2 hard hitting 2 handers, to get alot more hits than would normally be achieved with a 2h wep, up to 5 hits per second, ouch) was nerfed last patch so you have a short cooldown when switching weapons. Only noticeable in the fact that you stop swinging/shooting momentarily.

Now i'm not in the mood to go searching for this "concern" with 1h guns and melee weps. So could you please elaborate.


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Mayah



Teclis
Purveyor of Random Thoughts
Posts: 1,285
Re: One Handed Ranged Weapons [Re: #55424]
#55470 - 04/21/08 02:01 PM

Yeah no prob MagicNinja...

I wasn't trying to be vague, but when this discussion came up a few months back one of the main concerns about the whole thing was the actual programming and game mechanics (as you've kind of touched) being a problem, so it was noted they had to be worked on before 1h weapons would be put into the game. I forget the actual post, but I'll tery and look for it later. I wasn't making a generalization about it, it was an honest concern brought up then, and I think a dev or two jumped in on it. I'll see what I can find after work...

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unknown  
#55995 - date unknown

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