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Suggestions » 1 little and 1 big suggestion View all threads
 
tandrejt
Rabbit Puncher
Posts: 85
1 little and 1 big suggestion
#54435 - 04/13/08 10:36 AM

i know crafting coming just to say how i imagine it.
you go to weapons vendors and instead of screap heap is crafting.in crafting page you see big slot for weapon/armor
and little slots for items(rare like diamonds or pearls) what you can craft in weapon so you get extra stats.also you can just upgrade weapon to get more dmg but then you will get less speed.and if you craft for better speed you will lose dmg.now next suggestion(last night when i was sleeping i started dreaming about this): market trading(i know not allowed gold trade but...):there are 3 stones in 3 colors.
grey green and red.grey can be found from normal mobs,chests....green can be found only from killing heroes/champions and red only from boss farming.then you can change that stone for gold or kc.grey give about 5k gold or 2 king coins,green about 30k gold and 5 kc and red (most rare) give 70k gold and 7 kc.this with stones is 1st part of my market idea.2nd part is you go to girl what selling hp/mp pots and there is second page with many slots.when you open that slot you will see place big in size about 1 inventory.you can buy that slot for 100k and put in items what you want to trade and for every item you write price in stones(1st part). then when someone come and open your slot if he have enough stones he can buy that item and you get stones.then you can change that stones for money or kc or just to use them to buy item you need.also you can just trade with someone item-item.that will cause less spaming in
trade channel and ppl will get items easier.(i know trading gold is not allowed but this is not direct way of trading gold)


Legendrunner
Fully Decked out Skittle
Posts: 1,581
Re: 1 little and 1 big suggestion
#54450 - 04/13/08 01:01 PM

The principe is that items dont get a set amount of value, not gold trading. Buying/selling stones that are worth a set price still has the same principe, and still creates what we like to avoid.

And.. please.. work on your way of typing, it was a pain to figure out what you meant.

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LegendRunner - level 100 Ace something

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tandrejt
Rabbit Puncher
Posts: 85
Re: 1 little and 1 big suggestion [Re: #54450]
#54822 - 04/16/08 12:51 PM

im trying but idk whats wrong...tell me and ill fix it


Ripper_McGee
Karl's "bad cavern" spelunker
Posts: 2,585
Re: 1 little and 1 big suggestion [Re: #54822]
#54824 - 04/16/08 01:04 PM

It would make your posts easier to read if you'd break them up into paragraphs or blocks of text, per idea or point.

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tandrejt
Rabbit Puncher
Posts: 85
Re: 1 little and 1 big suggestion [Re: #54824]
#54860 - 04/16/08 07:33 PM

tyvm i will try


crosis
Rabbit Puncher
Posts: 57
Re: 1 little and 1 big suggestion [Re: #54860]
#54885 - 04/16/08 11:34 PM

i would like to change stats. for example 35+ice damage switch it to 35+poison damage for a fee or some kc thats all

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tandrejt
Rabbit Puncher
Posts: 85
Re: 1 little and 1 big suggestion [Re: #54885]
#54926 - 04/17/08 05:14 AM

not bad idea but i think that will be part of crafting
when it finnaly comes(cant wait )


MarkT
Pony Enthusiast
Posts: 152
Re: 1 little and 1 big suggestion [Re: #54926]
#54954 - 04/17/08 11:05 AM

Mmmmmm... crafting. It's like bacon, only better!

Crafting is a fun, yet, difficult thing to hammer out. This is one of those features that has a lot of expectations from the player community. I will give you our very high level ideas/goals for a DR crafting system and see what ya think:

Flexibility
Players should have the same amount of flexibility in their crafting trades as they do with their character classes. They should be able to 're-spec' their crafting trades in a similar manner as skills and stats.

Choice
The crafting system should offer meaningful choices for players, either through the action of crafting, what to craft, or whether to use components for crafting or some other game system

Skill
The crafting system should require some player skill to be a "good crafter." This means, not only the act of crafting itself, but possibly the act of acquiring the right ingredients/recipes as well.

Lossless
Even though we want players to have skill to be good, we don't want to punish other less skillful players. Players should always walk away from a crafting experience with a reasonable item/result. However, good players should walk away with a REALLY sweet item/result!

Independent Progression
Players will have to improve their crafting ability by crafting, they will not be instantly rewarded with crafting progress by leveling their character. It is a completely separate gameplay progression.

Mini-Game
The crafting system will be a unique mini-game that requires skill, not just pattern recognition to be good at. In other words, the player will have to actually DO something to craft an item, not just walk up to a location and wait X seconds to see what they create.

Cooperation
Players need to be able to work together to craft... this can be through the act of colleting and trading ingredients/recipes, crafted items, and even the act of crafting itself (I really think this could be cool!).

Humor!
Duh!

OK, that's the high level goals/ideas. Let's hear if you think we are on the right track?

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MarkT
Lead Designer



LordMagnus
Veteran
Posts: 901
Re: 1 little and 1 big suggestion [Re: #54954]
#54956 - 04/17/08 11:13 AM

I like them all. Only thing is maybe the coop for the actuall crafting. Many like playing games solo as much as possible. But on the other hand, it would force them to be more social and active.

The Mini-Game idea is great. Games similar to the ones in Puzzle Pirates, or Puzzle Quest?

All sound great and I'm looking forward for it reaching the game.

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MarkT
Pony Enthusiast
Posts: 152
Re: 1 little and 1 big suggestion [Re: #54956]
#54959 - 04/17/08 11:36 AM

I see the "Cooperative" stuff as optional not required... players will always be able to craft on their own. I should have made that more clear. Doh!

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MarkT
Lead Designer



 
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