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d3coy New Kid Posts: 5 |
An introduction
#51594 - 03/19/08 12:30 AM |
Hi all, first time poster, long time reader. My name is James Cleaveland (weird, there is a dungeon with my name, fate?), and I joined the DR team about two months ago as a Tech. Artist. I've been meaning to get in here for an introduction, but between writing tools and integrating art into the new engine, I've had my hands pretty full. One thing I did feel was important to come in here and tell you guys was that your voices are definitely heard, which is something I very much want to be a part of. There was a thread a week ago or so inquiring about dev responses, or more specifically, the selectivity of dev responses. Naturally, most of the questions from players involve aspects of gameplay, so I will generally wait for a more informed designer to chime in before I add my 2 cp. However, please assault me with questions on all things art or engine related ![]() Of course, if you feel that something needs particular attention that doesn't seem to be receiving its due, please feel free to PM me. Good feedback makes a good game. *edit: I just realized my name still isn't red, hopefully that will get resolved. Edited by d3coy (03/19/08 12:32 AM) |
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tappa Old Timer Posts: 442 |
Re: An introduction
#51597 - 03/19/08 01:26 AM |
What kinda tools and stuff are you writing? |
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LordMagnus Rabbit Puncher Posts: 96 |
Re: An introduction [Re: #51597]
#51620 - 03/19/08 09:20 AM |
Then a two months late WELCOME to ya! ![]() -------------------- May The Rainbows Drop As Cows From The Sky The Lordships Dungeon Runners Sverige/Sweden |
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d3coy New Kid Posts: 5 |
Re: An introduction [Re: #51597]
#51625 - 03/19/08 10:57 AM |
Thanks! Well as most people now know, we're in the process of ditching our old engine which is highly inflexible. As a result, we're having to create a lot of tools for our artists during this conversion process to get our game into the new engine as efficiently as possible. I'm sure this is all a bit boring to the players (except a few!), but the more efficient the process is, the faster we can get new content to you, and the happier we all are. Beyond that I also have been working on painting/modeling new armor sets, quest items, and certain other things that will remain unmentioned. -------------------- ~cleaveland |
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Ripper_McGee Karl's "bad cavern" spelunker Posts: 2,141 |
Re: An introduction [Re: #51625]
#51626 - 03/19/08 10:59 AM |
Welcome to the boards, d3coy! We look forward to seeing what you produce! |
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JoeB1978 Acolyte of Saint Iggy Posts: 1,332 |
Re: An introduction [Re: #51625]
#51628 - 03/19/08 11:12 AM |
Welcome to the boards. Always good to hear from more of the dev team. Quote: Now you know you want to tell us -------------------- JoeB - Level 100 - Back to a Fighter where he belongs SirOldBottom - Level 49 - Ice Mage Mearlin - Level 29 - Mage Dungeon Runners Map Build 0.110 |
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Legendrunner Fully Decked out Skittle Posts: 1,263 |
Re: An introduction [Re: #51625]
#51664 - 03/19/08 02:30 PM |
Welcome d2coy! Happy you're here, more and more new devs come and take a look at the forums, hope you enjoy it here. Ill make a new dev row for you at TheTownstons.com by the way. Quote: You can tell.. we will remain silent and wont tell it to Stephen (hehe.. would nice if only this thread would be invisible to him |
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JesusFreak Veteran Posts: 827 |
Re: An introduction [Re: #51664]
#51665 - 03/19/08 02:49 PM |
Hey Welcome -------------------- JesusFreak GeekFourJesus Exteel GeekForJesus- Staff Sergeant My Guild Geeks4Jesus |
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TheVede New Kid Posts: 20 |
Re: An introduction
#51677 - 03/19/08 05:58 PM |
Welcome to the team D3coy. ![]() Psst,...just a hint..you can trust me. ![]() -------------------- Zemaster: Level 100 Shadow Wizard Vede: Level 58 Arcane Fighter Vemaster: Level 38 Poison Ranger |
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tappa Old Timer Posts: 442 |
Re: An introduction [Re: #51677]
#51684 - 03/19/08 06:22 PM |
Drop a hint at least. ![]() |
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MasterWeedhead Chicken Hawk Posts: 199 |
Re: An introduction [Re: #51625]
#51707 - 03/19/08 09:40 PM |
Welcome to the DR forums. -------------------- http://threeplanetssoftware.com/software/dr/Crackersd Like my Halo avatar, I'm red, you're blue. |
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d3coy New Kid Posts: 5 |
Re: An introduction [Re: #51707]
#51716 - 03/20/08 01:09 AM |
Thanks for the kind welcome everyone. Hooboy, you guys are peer pressuring me into doing something I really want to, but I fear the wrath of Stephen. Why is it wrong if it feels so right? I suppose you'll have to wait a bit to see what's been cookin', since the particular... thing... I'm alluding to is right in the middle of production. </tease> -------------------- ~cleaveland |
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LordMagnus Rabbit Puncher Posts: 96 |
Re: An introduction [Re: #51716]
#51717 - 03/20/08 01:26 AM |
Quote: Probably a wise decision. I've heard that Stephen possess the Dark Art of Summoning a Fearse Frump that will smithe us with his annoying knockback. -------------------- May The Rainbows Drop As Cows From The Sky The Lordships Dungeon Runners Sverige/Sweden |
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JoeB1978 Acolyte of Saint Iggy Posts: 1,332 |
Re: An introduction [Re: #51716]
#51737 - 03/20/08 10:07 AM |
But ... but ... we wont tell ... promise ![]() -------------------- JoeB - Level 100 - Back to a Fighter where he belongs SirOldBottom - Level 49 - Ice Mage Mearlin - Level 29 - Mage Dungeon Runners Map Build 0.110 |
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tappa Old Timer Posts: 442 |
Re: An introduction [Re: #51737]
#51744 - 03/20/08 11:48 AM |
Oh man, is it just something like guild housing that we know of or is it something entirely insane and new? |
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Zliten New Kid Posts: 8 |
Re: An introduction [Re: #51717]
#51747 - 03/20/08 01:05 PM |
He is also the master of the Gaseous Blast! Beware the Wrath! Quote:Quote: |
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Naprox Rabbit Puncher Posts: 64 |
Re: An introduction
#51754 - 03/20/08 02:48 PM |
Hail & Welcome to this Land of Adventure!! May the cyber ink flow, & the dwarves that kick the engine Slave hard fer ya. -------------------- GET SOME!!!! |
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