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BillaBamZilla New Kid Posts: 4 |
God mages
#46207 - 02/03/08 01:14 PM |
I hate god mages does anyone else? |
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Legendrunner Fully Decked out Skittle Posts: 1,116 |
Re: God mages
#46209 - 02/03/08 01:18 PM |
Dont complain, beating once needs creativity, but after that youre really done. Good pvpers can beat a god mage, and if you cant, try harder ![]() (This one is also for you Nolan ) |
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Weedhead Actual Hawk Posts: 284 |
Re: God mages [Re: #46209]
#46215 - 02/03/08 02:22 PM |
Quote: You can beat a god mage as long as you can hit him and get head to head melee with him. -------------------- The above is my thinking . I can not be held accountable for correctness or understandability. http://www.threeplanetssoftware.com/software/dr/Crackersd Score: Me: 3 DR: 25970 |
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Legendrunner Fully Decked out Skittle Posts: 1,116 |
Re: God mages [Re: #46215]
#46218 - 02/03/08 02:29 PM |
Then you obviously never fought a god mage, that tactic of yours results in an instant death. For OP: I wont give you clues too easy, but find weaknesses of a mage, what they use, and what can be screwed up about them. Then think about skills and different item mods to tackle it. |
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Weedhead Actual Hawk Posts: 284 |
Re: God mages [Re: #46218]
#46219 - 02/03/08 02:37 PM |
Quote: I fought 2 lvl 100 mages b4... I died but i got one almost dead. -------------------- The above is my thinking . I can not be held accountable for correctness or understandability. http://www.threeplanetssoftware.com/software/dr/Crackersd Score: Me: 3 DR: 25970 |
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xorekle Rabbit Puncher Posts: 77 |
Re: God mages [Re: #46219]
#46223 - 02/03/08 03:03 PM |
you all cried about all end mages, now you all crying about something else? Viper is a ranger is a very hard to kill and Hami is a fighter another very hard person to kill as a fighter. If those 2 can kill mages then everyone should be able too. |
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Weedhead Actual Hawk Posts: 284 |
Re: God mages [Re: #46223]
#46233 - 02/03/08 06:51 PM |
Quote: Yeah, but i was lvl 20 at the time. -------------------- The above is my thinking . I can not be held accountable for correctness or understandability. http://www.threeplanetssoftware.com/software/dr/Crackersd Score: Me: 3 DR: 25970 |
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xorekle Rabbit Puncher Posts: 77 |
Re: God mages [Re: #46233]
#46305 - 02/04/08 12:08 PM |
are lvl 100 mages hard to kill... Yup you bet as they have foot speed, rangers could almost kite as well just mages are better equiped for it. Fire bolt does indeed go father then a bolt, as we have tested it but a bolt goes as far as ice. Shadow goes as far as holly roller, now I am sure i am wrong but that is what I have seen. |
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Weedhead Actual Hawk Posts: 284 |
Re: God mages [Re: #46305]
#46336 - 02/04/08 06:21 PM |
Range of magic Fire bolt> ring of fire>ice shards/shadow bolt> ice bolt> Shadowword blah > shadow lightning. I think that's it... -------------------- The above is my thinking . I can not be held accountable for correctness or understandability. http://www.threeplanetssoftware.com/software/dr/Crackersd Score: Me: 3 DR: 25970 |
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Necrophilius Old Timer Posts: 659 |
Re: God mages [Re: #46336]
#46415 - 02/04/08 11:22 PM |
Actually, just considering Bolt Spells, Fire Bolt > Ice Bolt > Ice Shards > Shadow Bolt in terms of range. |
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NunjaBusiness Chicken Hawk Posts: 190 |
Re: God mages [Re: #46415]
#46437 - 02/05/08 09:03 AM |
Quote: This is a nice, quick little comparison that should be in a guide somewhere. It is actually useful at a glance. It would be nice to see the damage ranges laid out like that too. Edited by NunjaBusiness (02/05/08 09:05 AM) |
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RangerManGuy Rabbit Puncher Posts: 65 |
Re: God mages [Re: #46437]
#46491 - 02/05/08 01:01 PM |
Hehe, Hamilcar can be beaten. -------------------- Level 74....Fighter |
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Necrophilius Old Timer Posts: 659 |
Re: God mages [Re: #46437]
#46584 - 02/05/08 11:41 PM |
The average damage of Bolt Spells are, from highest to lowest, Shadow Bolt > Ice Shards > Fire Bolt > Ice Bolt? |
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aanna Armchair Warrior Posts: 44 |
Re: God mages [Re: #46584]
#46654 - 02/06/08 07:53 PM |
ice shards, shadow-bolt, fire-bolt and ice-bolt from highest to lowest damage. Shards is higher if all 3 mini bolts hit the target so you need to be close. Shadow-bolt can do more damage at range then shards because all 3 mini shadow bolts almost always hit. Fire-bolt has the longest range but less damage and is more mana efficient then any bolt and ice bolt has shortest range and the least damage but has a snare component. Edited by aanna (02/06/08 07:56 PM) |
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Necrophilius Old Timer Posts: 659 |
Re: God mages [Re: #46654]
#46668 - 02/06/08 11:07 PM |
*Sigh* Ice Shards has a higher maximum damage but a very low minimum damage. Shadow Bolt has a mediocre maximum damage but a very high minimum damage. On average, Shadow Bolt outdamages Ice Bolt regardless of the situation, disregarding resists. If you do not understand, think a spell that does 1 - 10000 damage and another that does 8500 damage consistently. Which one is more powerful. |
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Legendrunner Fully Decked out Skittle Posts: 1,116 |
Re: God mages [Re: #46668]
#46689 - 02/07/08 06:37 AM |
The 8500 definitely. But dont try to make an order as its fairly impossible, then you get stuck with hundreds of variables ("If the bolt goes X-827 and Y-028.. then.."). We all know what the botls do and each one of them has its advantage. Ice bolt for snaring people quickly. Fire Bolt can be handy with kiting because of its huge range. Shadow Bolt chases people, and when they are near, shadow bolt can hurt really much to.. for example a Fighter, he has to be clsoe. Ice Shards can hit the most, but dont chase, dont snare, and have 3 bolts. This is only handy when facing a fighter, and you have enough self-confidence that you can kill him quickly by throwing some of those shards, as when it misses.. the mana costs arent nothing ![]() |
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aanna Armchair Warrior Posts: 44 |
Re: God mages [Re: #46689]
#46710 - 02/07/08 11:30 AM |
Quote: I don't think you understand ice shards. the reason it has the lowest minimum is that you have a chance to be hit by only one bolt. not because it varies in damage anymore then any other spell. In the days of end mages before the nerf a mage could put 70k hp on and stand toe to toe with any tank and shard them to death. Thats why the nerf, shards are to powerful up close. So instead of making the spell weaker they made it cost more so mages couldn't put all their points in endurance but had to put some of them into intelligence. Otherwise they ran out of mana before the tank was killed. In testing they also adjusted the damage per int but that was across the board of all elemental magic still making shards the highest damage over all. the downside now is that you cant use shards unless the tank is very near dead because mêlée damage is so much higher and an attacking tank can take half your life in the time it takes you to take a sliver of his. Edited by aanna (02/07/08 11:36 AM) |
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Weedhead Actual Hawk Posts: 284 |
Re: God mages [Re: #46710]
#46770 - 02/07/08 07:49 PM |
Quote: These things have nothing to do with god mages... but still very useful tips so u guys didn't waste your time .-------------------- The above is my thinking . I can not be held accountable for correctness or understandability. http://www.threeplanetssoftware.com/software/dr/Crackersd Score: Me: 3 DR: 25970 |
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Necrophilius Old Timer Posts: 659 |
Re: God mages [Re: #46710]
#46800 - 02/07/08 09:13 PM |
I am assuming all three bolts and shards hit. The minimum damage I am looking at is not when Ice Shards miss, but when they all hit. Edited by Necrophilius (02/07/08 09:19 PM) |
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Legendrunner Fully Decked out Skittle Posts: 1,116 |
Re: God mages [Re: #46800]
#47093 - 02/09/08 12:57 PM |
Ok out of the shard and bolt discussion, I've came to a conclusion a good level 100 fighter can tie a godmage with luck, but next to that nobody can. Its sad as these mages sometimes even wear yellows and purples, and people like me all covered in rainbows. I am sure I dont lack at tactics and skill for sure. When more rainbows come for mages and there isnt something done against this, it'll simply ruin pvp totally. Now everytime a godmage is in the queue, the whole world stands at the queue waiting for some newb to enter and then matches can go on. I am now trying for a small month to beat these fella's, but its impossible. Last patch all self buffs (resistances, speed buffs) were all "nerfed" in cooldowntime/on-time, which made it from something like 85% on-time to 37.5% on-time. BSOL si the only self-buf that still has cooldown 60 sec and duration 180 seconds. Now that mages can run in pvp with 10k hp in-match and like 50k+ mana, they are next to hard also damaging extremely much, as they can put less points in endurance and more in mana. They can easily go nearly full intellect, while rangers and fighters still suffer because of the need to use 2 to 3 attributes. I stample this case as Overpowered, there has to be done something. |
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aanna Armchair Warrior Posts: 44 |
Re: God mages [Re: #47093]
#47165 - 02/09/08 10:34 PM |
They in fact go total Int in the builds they use and hope that you miss them before shadow tracks you down. the trouble isn't bsol because you don't even touch them for the most part. They can circle you and shadow bolt you 10K average bolt damage for 5 or 6 bolts spells and your dead. Stand at range and fire eats you alive. Notice the short range spells like ice are seldom used. They survive with range and mobility. Those mages are also very very good. But Shadow bolt is the reason your getting owned so bad. Its a fire and forget spell. Maybe spells like that might need a little adjustment at the higher ends but you can also use shadow resists and hope they switch out of shadow damage into something thats harder to hit you with. Just like mages can't stand toe to toe in melee range with a fighter, nobody can stand range to range with a mage and win. Warriors are using all kinds of good methods to catch mages. They use walls and corners and make the mage expose themself to the range and snares of holyroller. Rangers need to find some way to exploit mages weaknesses to. The weaknesses of a level 100 mage are they all have low defense, they all have low hit points and they all need mobility. Wear shadow resistance and snare them to exploit those weaknesses. Don't use passive resists on mages unless your not lowering your other resists to much with them on or since they are instantly effective switch passives as you need them. Load up all your resit self buffs. Fear the mage and shoot them as they run. You know he's going to switch damage if its not hurting you so keep him constantly trying to switch out his spells. He cant hit you if he has no spell loaded and all you need is 5 hits to wipe him out. Its not easy to kill any lvl 100 but it shouldn't be. But its not impossible either. |
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Weedhead Actual Hawk Posts: 284 |
Re: God mages [Re: #47165]
#47167 - 02/09/08 10:48 PM |
Hmmmm, most god mages are shadow, not all (I look up snarky's view and found some lvl 100 pryomancers and obsidian mages.. But using shadow resistance would help, if you don't die. The way I see a warrior winning if they use holy roller and keep on making mage flinch and use fear on them. As for ranger, poison usually gets to the mage. -------------------- The above is my thinking . I can not be held accountable for correctness or understandability. http://www.threeplanetssoftware.com/software/dr/Crackersd Score: Me: 3 DR: 25970 |
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Necrophilius Old Timer Posts: 659 |
Re: God mages [Re: #47167]
#47190 - 02/10/08 03:20 AM |
Your suggestion for Fighters is the same as Aanna just said. Your suggestion for Rangers is, as far as I know, nonsensical. I don't have much PvP experience myself, but IMO Poison Spells are only good for doing that extra damage and stopping them Healing Self when your opponent runs away. Poison most certainly is not the main factor that "gets to a Mage". |
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Legendrunner Fully Decked out Skittle Posts: 1,116 |
Re: God mages [Re: #47190]
#47200 - 02/10/08 05:35 AM |
Quote: Well said Necro, that really is what poison does. I can do 3x much as damage then someone only shooting with poison. Weedhead.. go ask magenolan for a match and say you can "get to him" with your poison, fight him and lets see how well you do ![]() |
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