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Dephyler
Armchair Warrior
Posts: 43
Uber Noob 101 Guide
#43272 - 01/06/08 03:40 AM

This is a quick guide to help get people started. I am not a high level yet, but I have started several new characters, so I have some experience on how to get started.

A couple things to think about when creating your base class is that mages tend to take a little more potions while levelling. This is because they will usually burn up mana killing things, and their hit points are a little low starting out, so they will burn through health potions a lot early on.

Fighters are a little bit slower levelling up, but you tend to accumulate more money because you don't need mana potions, and only need health potions if you get surrounded by a lot of monsters.

Rangers are probably the fastest to level up, but if you get surrounded by a group of monsters, you will probably burn through your health potions pretty fast.

One of the best things about dungeon runners is that you can be whatever you want. So you can start out as a mage, and then slowly buy fighter abilities, and cross over and become a fighter. You can use this to your advantage.

The way I have found the best to level up fast and get some good items is to start out by doing the dew valley quests on Normal. You are able to choose how hard the monsters are, from Normal to Insane! As you increase the difficulty, the experience you gain doesn't change, but the amount of loot they drop does change. Also the monsters have more hit points, so they take longer to die.

As you are doing the Dew Valley quests, be sure to keep an eye on your quest journal. When you are starting out, the main thing you need is money. You need money in order to train your new abilities, which in turn make you a better player.

As you complete one or two quests, go turn them in for the cash and the kings coins. There are two repeatable quests in Dew Valley. The 'good' one is the one where you need to kill 25 wisker rats. You kill tons of these, so you can usually complete this quest very fast, and get 750.00 gold every time. The other quest, which SUCKS, is the one from the Dew Valley merchant where you need to gather 20 wolf pelts. This one takes forever because you don't kill as many wolves, and even when you do kill a wolf, you don't always get a wolf pelt.

So as I said above, run through all of the Dew Valley quests once on Nomral difficulty. This will usually put you at around lvl 6 or 7. Once you kill the boss in Dew Valley, make a portal to town and put the difficulty up to Insane! Reset the instance and port back to the bosses lair. Things will be a LOT more difficult to kill, but along the way you should have picked up some gear, and some cash to spend on potions. Make sure you turn in the 25 wisker rat quest every time you complete it. This will help pay for potions.

I would keep killing the boss several times, it will get very booring, but by the time you are around lvl 8, you should have almost all yellow gear, lots of gold for your level 8 spell upgrades, and be more than ready for the next dungeon!

I hope this helps any new people. I know in the other post he said to do the Dew Valley dungeons on Insane right from the start, but for me it was better to just run through thenm all on normal, and then switch to insane just on the end dungeon.

A couple more quick advice tips. I have my health potion on my space bar, and my mana potion on the 'f' key. This way it is very easy to access them without looking.

You CAN heal while fighting. Unlike your other abilities, you can keep on fighting or casting spells while drinking a potion.

As far as class specific advice, I can only say what I have found out from my own noobie experience.

For fighters, 2h weapons are good for killing bosses, but really suck killing all the low hit point 'fodder' which usually come with a boss. In fact there have been times where the fodder get closer to killing me than the boss did, just because while using a 2h weapon it takes so long to kill fodder.

1h weapons are good as long as you aren't using soul rend or holy roller in your left and right mouse buttons. With 1h weapons the cool down timer on these is reduced, so you can quickly run out of power if you are using 1h weapons.

Sword/Shield is good as long as you don't plan on being a DPS dealer. If your main goal is to 'tank' then there is no reason NOT to use a shield. Just run in and maintain aggro and your doing your job.

I spent most of my time as a fighter or fighter hybred, so my ranger/mage information is limited.

From what I figured out, mages want a split between int and endurance, int being the winner when it comes to a tie. Most mages I have spoken to either go 4 int 1 end, or full int until a certain point, and then start putting some into endurance. Even though Rightous Stomp is learned from the Fighter Trainer, it is a good ability for a mage. If you get surrounded by monsters, you can Rightous Stomp them away before you die.

As far as rangers goes, I have heard there are two main versions, a poison ranger or a critical strike ranger. Poison rangers need agility and endurance, but can't ignore int. They use poison spells/shots to help kill their opponents. The poison ranger is good for killing the smaller monsters in dungeons, but not as good on the bosses. Critical rangers focus mostly on agility and endurance. The gather as much +ranged cricital strike gear as they can find. They rely on fast hard hits, and as the name implies, critical hit damage. They are good at killing bosses.

As far as the spells for mages goes, it seems like fire bolt has a longer range than ice bolt, and costs less power, so I use that one as my main damage dealer. Ring of fire is nice. It also depends on who you are fighting. I have found several times certain types of monsters resist certain spells very frequently. If this happens I quickly change to a different type. So for mages there really is no best practice, except to carry lots of health and mana potions.

Good luck and I hope you all have fun in Dungeon Runners!

~Dephyler


Itchy
Chicken Hawk
Posts: 185
Re: Uber Noob 101 Guide
#43288 - 01/06/08 09:04 AM

Good job!
Quote:

The way I have found the best to level up fast and get some good items is to start out by doing the dew valley quests on Normal. You are able to choose how hard the monsters are, from Normal to Insane! As you increase the difficulty, the experience you gain doesn't change, but the amount of loot they drop does change. Also the monsters have more hit points, so they take longer to die.


The way I have found the best to level up fast and get some good items is to start out by doing the dew valley quests on Normal. You are able to choose how hard the monsters are, from Normal to Insane! As you increase the difficulty, the experience you gain doesn't change, but the amount of loot they drop does change. Also the monsters have more hit points, so they take longer to die.

The other quest, which SUCKS, is the one from the Dew Valley merchant where you need to gather 20 wolf pelts. This one takes forever because you don't kill as many wolves, and even when you do kill a wolf, you don't always get a wolf pelt.




{edited for commenting.}

You start out with an invisible buff for the first few levels so I personally recommend insane! from the beginning for a couple of reasons.

1>more loot means more gold as well as more wolf pelts as more wolfs will be dropping loot. For many dungeons this isn't really a big deal, however dew valley has a treasure chest area on every level and those drop much better loot on insane! difficulty.

2>There is no penalty from death in this game except for in the Horrific Dungeon of Legend a dungeon recommended only for groups of players over level 25. Because of this it is easy to go through all of dew valley with out using a single health potion until you get to the boss.

Now with that said it will be much quicker and easier (read less frustrating) on normal.

Also since tis is a n00b guide you can reset all instances by right clicking on your characters name on the top left corner of your screen. This pops up a menu with options like reset instances and open group (lets others join you in your instance and increases loot drops as well)

I recommend using at least one waypoint scroll on each level as you get to it. this will make it easier to return to your last location (you can only return to the last one) You return to these waypoints by clicking on the big black obelisks found in both dew valley and townston as well as several boards later in the game. I think this is important to explain as I read in a review how the reviewer liked how the waypoint scroll quickly brought you back to town but then you had to run empty dungeons to get back to where you were. LOL.



Asheda
Actual Hawk
Posts: 217
Re: Uber Noob 101 Guide [Re: #43288]
#43322 - 01/06/08 01:16 PM

There ARE more quests you can do at the start as well.

At lvl one having done nothing yet, use the obelisk to go to Townston, once there head South West to the red doorway to Algernon, and speak with Baern (Was this supposed to be Baren?) Sir Fess of Maerz. He will tell you to go back to Dew Valley and speak with the Kingdom Representative. This quest can ONLY be done before gaining levels and the small bit of cash will help if you need to buy pots.

The rest of the quests can be done during or once you are out of Dew Valley Forrest.

Quote:


From Ichy

You start out with an invisible buff for the first few levels so I personally recommend insane! from the beginning for a couple of reasons.

1>more loot means more gold as well as more wolf pelts as more wolfs will be dropping loot. For many dungeons this isn't really a big deal, however dew valley has a treasure chest area on every level and those drop much better loot on insane! difficulty.

2>There is no penalty from death in this game except for in the Horrific Dungeon of Legend a dungeon recommended only for groups of players over level 25. Because of this it is easy to go through all of dew valley with out using a single health potion until you get to the boss.





I did some noob testing just a bit back and found NO DIFFERENCE in drops from level 1 to level 4. But from level 4 on it does drop more on higher difficulties. Why? I have no clue, you can ask Mark or Stephen about that.

Other than that all I can say is NICE JOB fellas. Too bad that reviewer didn't "Review" the obelisk locations. ROFL


--------------------
And that is just my 2 cents and a haypenny.



 
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