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PvP Discussions » some ideas View all threads
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clamm
Chicken Hawk
Posts: 103
some ideas
#38697 - 11/11/07 10:25 AM

it is almost IMPOSSIBLE to beat a lvl 100 ranger or mage at a low lvl.. rangers will do unnerving, land fear, maybe ice bolt ya and before you come to your senses your life is 1/2 gone..
before you flame on this i have a lvl 25 and 100 so i kinda know what i am talking about.. even with banner fear lands.. with that said retribution should be scaled back as well as fighters are better now but with that skill its overpowered..
lvl 1 twinks well you all know that and so do the devs as wont spend time talking about them as we all hate them but to be honest they do give a good match for a good PVPer.. however you dont see any lvl 1 fighters or mages with 200+ wins..
Another suggestion is let us be able to switch skills and then only when the gate drops have them pop and ready to use as you dont know who ya fighting till you enter queue and have to adjust skils for the opponent and if you running around for the first 220 seconds waiting for the skill to pop cause you need it to win then thats a waste of time...
so basically i am saying i like the idea that all skills repop when you enter pvp but i think it should be changed when the gate drops as lvl 100s with the long duration have a clear advantage..

Edited by clamm (11/11/07 11:44 AM)


jayshermansc
New Kid
Posts: 19
Re: some ideas
#38730 - 11/11/07 05:25 PM

Nice post Clamm. That being said there should be some advantage for a level 100 character. Every mmo I have ever pvp'd in has been set-up so that gear as well as skill plays a factor.

I understand that some of the skills still need some tweaking. Fear being one of them. Just understand and I am sure you do that there will always be a most "powerful" class and skills.

--------------------
The toon you love to hate



clamm
Chicken Hawk
Posts: 165
Re: some ideas [Re: #38730]
#38758 - 11/12/07 09:07 AM

oh i sure do understand that as you know i pvp with my lvl 100 as well.. however i think all skills should be scaled back with duration to fit the fight... keep the numbers on it as that is what makes being a lvl 100 better cause of the high skills..


Legendrunner
Old Timer
Posts: 412
Re: some ideas [Re: #38758]
#38760 - 11/12/07 10:18 AM

high skills are good if you ask me, the efar effect might be a bit too heavy, but I didnt get to 100 for nothing. With that is that if the effects are scaled the only thing thats left is the skills and attributes, next to that its all balanced. And there will get more reason to be a lvl 1, "the effects and dmg are the same anyway".

--------------------
LegendRunner - level 100 Ace something

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clamm
Chicken Hawk
Posts: 103
Re: some ideas [Re: #38760]
#38795 - 11/12/07 04:17 PM

sure high skills are great but a low lvl other then lvl 1 its hard to beat a high lvl.. i am talking about closing the gap with balance... we all can beat lvl 1s but to the average person its very hard.. with that said the pvp is great and i enjoy it much.. few tweak or changes are needed as you all know lvl 100 mages own against any other build or gear you try.. a good mage has ice, shadow and worthlesss rbws thar are fire if you decided to buff them both... so at lvl 100 its hard to defend against a mage with 3 options and good gear and knows his skill bar


clamm
Chicken Hawk
Posts: 103
Re: some ideas [Re: #38795]
#38796 - 11/12/07 04:19 PM

i am just trying to make this a better game with my suggetions and if i am wrong by what i said please say so


Legendrunner
Old Timer
Posts: 412
Re: some ideas [Re: #38796]
#38800 - 11/12/07 04:55 PM

No clamm they're good. If they are only about mages now I agree with you.

--------------------
LegendRunner - level 100 Ace something

The Townstons Wiki Archive! - Boss of TT
Dont Feed The Trolls! (Avatar)
"I've become stoned by the pots, dont mind me." - Famous Quote



Elad_Baats
Old Timer
Re: some ideas [Re: #38800]
#38818 - 11/13/07 06:23 AM

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clamm
Actual Hawk
Re: some ideas [Re: #38818]
#38819 - 11/13/07 06:55 AM

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vipaman
Armchair Warrior
Re: some ideas [Re: #38819]
#38834 - 11/13/07 10:08 AM

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clamm
Actual Hawk
Re: some ideas [Re: #38834]
#38837 - 11/13/07 10:47 AM

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JoeB1978
Veternarian
Re: some ideas [Re: #38818]
#38844 - 11/13/07 11:39 AM

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