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Suggestions » Resist durations. View all threads
6 of 9 known posts were recovered with their text; the rest are shown as placeholders.
 
crabo
New Kid
Resist durations.
#38498 - 11/06/07 07:51 PM

[content not captured by the Wayback Machine — post known from thread listings only]


crabo
New Kid
Re: Resist durations.
#38505 - 11/07/07 01:08 AM

[content not captured by the Wayback Machine — post known from thread listings only]


crabo
New Kid
Re: Resist durations.
#38517 - 11/07/07 10:25 AM

[content not captured by the Wayback Machine — post known from thread listings only]


IamThat
Armchair Warrior
Posts: 25
Re: Resist durations.
#38536 - 11/07/07 04:16 PM

I personally found the Divine resist to be not only helpful but necessary when soloing Vegrim. I did this with a lvl 24 fighter using 2 one handed weapons. Constantly being in close quarters with Vegrim allowed him to hit me with something that looked like Divine shards. The Divine Resist allowed me to use my particular play style to defeat him.


crabo
New Kid
Posts: 8
Re: Resist durations. [Re: #38532]
#38557 - 11/08/07 03:13 AM

Oh , so you do exactly the same thing as i do at level 80.

As far as credibility goes, i am finding it very difficult to have respect for people that would prefer to suck back potions to get through a dungeon rather than use any tactics. So far i havent grouped with anyone that showed a hint of tactics....the fight starts, everyone runs in ...if their health goes down they spam potions...if they die, they respawn and come back with zero penalty (or 3 min rez sickness in hdol). Why use tactics when you can just suck a few extra potions back? Which brings us back to the point. Why use resists when you can just carry a few extra potions?

I see the big picture and it is all about memberships. They WANT this game to be about sucking potions down because membership means stackable potions. So lets give them dungeons where they need to drink potions like there is no tomorrow, that way the nonmembers are pretty much screwed between their minimal resist on gear, the duration on the resist skills and the non-stackable potions.

This and the refer a friend option on the main screen are both designed to gain members but i believe that they would serve more to push people to other games.

As for wanting me to sugarcoat things....you all sound like fat ladys in new dresses asking how they look.


Legendrunner
Old Timer
Posts: 484
Re: Resist durations. [Re: #38557]
#38558 - 11/08/07 03:51 AM

I dont like to be called A fat lady, infact, none of it is true. Free free free, the world.. free free. Everybody of the new generation wants it free free... WHY! Only the sun is free, only the air is free, only movement is free (I doubt the last one is 100% true). Be happy you even get the chance to get something free. Mind that people Loose money on it, NCSoft even gives up money to let people play for free. I dont like when people complain about free isnt good enough this, free players should have more of this, BECAUSE we dont have it. Everything you actually do is in connection to a price, what you think your playing on? A computer of 200 bucks, and no, 5 bucks a month is too much.

Ok that was the part about nonmembers this nonmembers that. As your a member it isnt targeted to you only, to everyone that feels like complaining. I need to say that this doesnt include bugs or technical things.

Potion sucking? Read my sig. I remember you were talking about the refer friend and the resists, not the potions. Anyway, If you dont like the potions, then come up with another idea that would fit in the game, will help alot.

--------------------
LegendRunner - level 100 Ace something

The Townstons Wiki Archive! - Boss of TT
Dont Feed The Trolls! (Avatar)
"I've become stoned by the pots, dont mind me." - Famous Quote



Zorlar
Chicken Hawk
Posts: 118
Re: Resist durations. [Re: #38532]
#38575 - 11/08/07 01:51 PM

Quote:

Have to say I have been playing this game for 9 months now and have never accidentally clicked the refer a friend button.




Hell, I forgot the thing was even there.

Quote:

As for wanting me to sugarcoat things....you all sound like fat ladys in new dresses asking how they look.




And you wonder why no one is taking you seriously.

With this, I think you can count on no one helping you out. Your attitude sucks and no one here wishes to read your drivel anymore. In fact, after this reply, you just won't exist to me anymore and I'll never look at this thread again.

Good luck with your approach of trying to win people to your side using vinegar as bait.


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Artek - Lvl 14 Ranger
Rufgar - Lvl 23 Fighter
Argel - Lvl 32 Mage



crabo
New Kid
Posts: 8
Re: Resist durations. [Re: #38575]
#38583 - 11/08/07 04:39 PM

I guess i will just cry myself to sleep knowing i wont get any help from your level 26. Maybe you can check back in after you have killed the snowchief or something huh?


Crickette
Community Goddess
Posts: 288
Re: Resist durations. [Re: #38505]
#38593 - 11/08/07 06:41 PM

It is quite possible to have two different viewpoints yet still have a mutual respect for one another. Let's all remember that, please.

Any aggressive behavior needs to cease immediately. Also note that combative language is also just a form of trolling and is against the rules.

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"Always keep your words soft and sweet in case you have to eat them"

Crickette
Dungeon Runners Community Manager



 
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