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PvP Discussions » New PvP system Ups/downs View all threads
 
Pewpu
Rabbit Puncher
Posts: 95
New PvP system Ups/downs
#37756 - 10/23/07 08:22 PM

So far i have to say im a bit disapointed with the pvp system...

Ups
-shorter waits
-more incentive to group pvp
-KC's for wins (sometimes)

Downs
-uneven matches because of level
-uneven matches bc of lvl
-O YEA AND UNEVEN MATCHES BC OF LVL
-KC chance, based in some way on total time of match? (so if im beating some 1 down i and they leave less of a chance)
-Skills changed to "balance" pvp, seems like it produces cookie cutter builds
-Still not a drastic increase in people participating (yet?)

For one i thought that the bringing everyone to the same lvl thingy would work...it doesnt, skill ranks make it pretty much void to increase players dmg/hp. IMO its a patch lazily put onto the population problem on the pvp server, i still stand by makeing the pvp npc available on all servers and making the queue x-server

I already ranted about the HR changes in another post so i will skip that, but mention that the insanely long effects of fear shot seem to be way toooo fair and the duration should be increased........

It used to be that i had to wait for a reasonably fair fight (at least 1 on 1) i would get matched against some 1 in my lvl/spell rank/hopefully gear range too...now i can instantly go up against lvl 100 characters who have higher ranked spells and much better gear...

Honestly id love to have the old system back and wish i hadnt been one to complain about it, bc what we had was better then this

EDIT: the way i deal with being matched 1v1 against lvl 100's, or ne 1 else way higher lvl then me (42) is by leaving the match right away and then requeuing after about 10secs...rinse/repeat til u get a decent match, then run for 3 mins

Edited by Pewpu (10/23/07 08:42 PM)


tappa
Actual Hawk
Posts: 320
Re: New PvP system Ups/downs
#37759 - 10/23/07 09:36 PM

I think the skills being somewhat obtuse is a problem, its not like diablo 2 throwing out frozen orbs and tele'ing away or dodging bone spirits.

All the skills are less aimable and less devastating it seems, its like fighting in CS with glocks compared to AK's.

Also the characters are chunky, and still react somewhat slow when turning and stuff making it harder to dodge.


Legendrunner
Old Timer
Posts: 471
Re: New PvP system Ups/downs
#37781 - 10/24/07 05:48 AM

Now before contributing to the details in this thread. The levels are uneven? I dont know but before screaming out loud the levels are uneven, better look around and do some research. You see the little icon above? Next to your name? Its an enchantment that makes everyone level 101 and balances the damage.

And by the way, that people dont come to the pvp server, isnt the update's fault. Its the people's fault. Then people are going to complain about the number of people is a bit.. strange dont you think? With that the balance makes it that easy that even 2 players can be matched up.

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clamm
Chicken Hawk
Posts: 183
Re: New PvP system Ups/downs [Re: #37781]
#37784 - 10/24/07 07:09 AM

well sure a lvl 42 or lower wont have the skills a lvl 100 will have.. but at 42 you might only be missen tele as i think that is like lvl 50 or so have.. i could be wrong about this but i think that is the only spell with a high lvl requirement


JoeB1978
Veteran
Posts: 1,085
Re: New PvP system Ups/downs
#37794 - 10/24/07 09:05 AM

Glad to see you care so little about it that you will quit any match that you don't think is "fair". Great way to play the game. Unfortunately the devs can't please everyone. They have made an attempt to even the playing field so that the queue times are much lower and you dont have to wait an hour for a match. As was said above it is not the devs fault that no one is playing PVP. Personally I dont feel that a lot of people who play this game care for PVP, but that may be the groups I interact with and not a large enough group to compare to the full game community.

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Ripper_McGee
Veternarian
Posts: 1,483
Re: New PvP system Ups/downs
#37799 - 10/24/07 09:54 AM

Crickette created an official thread specifically to discuss these changes:

linky...

I've already put my thoughts into that thread, but I'll summarize here. I like all the changes, but I think that the matches still come down to who has the most HP in most situations. Normalizing HP, not just level, would go a long ways towards making this even better.

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~Ripper

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Tetness
Actual Hawk
Posts: 342
Re: New PvP system Ups/downs
#37807 - 10/24/07 10:33 AM

I tried it last night for a round. Took my lvl 34 mage in and had my butt handed to me on the tip of an arrow. I don't think it had anything to do with my skill being better or worse than the other player nor level. I think my HP was certainly a factor. I had like 25k in that round. The level of my fire bolts and shadow bolts might have been the a factor but, my damage was 100% so I can only assume that his was too. This to me would mean that our levels in skill and toon would be about the same. So I would agree with Ripper that HP becomes the greatest factor.

For the lack of people in PVP... not the devs fault... not the systems fault. If there is a fault to be placed here I would put it towards those players who want all PVP when in a game where the majority don't care about PVP. You want people to join something that doesn't interest them. It's like asking a Democrat to register as a Republican. But one good thing is certainly how quickly you can get a match going. There's barely any wait time at all so one can go get their PVP fix and go back to their normal PVE after without all the PVP banter that does happen in any game that has a x-server queue. So I still stand with NOT putting a PVP NPC in Townston for x-server queues.

Now for a rant... please look at this lightly as it is not meant to chastise but merely as an impression of behavior. Last night, while I was getting my butt handed to me... over and over again... I can tell you what I didn't do. I didn't throw the game pieces around the room and cry to mommy that it wasn't fair that I was losing. I can care less about PVP and whether or not I win or lose. But I do care about my name. And if my toon wasn't good enough to stand up in a fight then so be it. But I'm certainly not going to go running and crying that I was getting beat on in a fight that I picked. And by the nature of my presence in PVP at all... I was picking a fight./rant

Okay... all done. Thanks much for tuning in.

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I was young and needed the experience points.

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CraziCookie
Armchair Warrior
Posts: 35
Re: New PvP system Ups/downs [Re: #37759]
#38063 - 10/27/07 12:28 AM

Quote:

I think the skills being somewhat obtuse is a problem, its not like diablo 2 throwing out frozen orbs and tele'ing away or dodging bone spirits.




xD I think I did all of that lol!! XD well I was the one shooting thoes Bone Spirits xD mann my nerco was soo ragged... untill it got banned xD LOL!!!

Quote:


All the skills are less aimable and less devastating it seems, its like fighting in CS with glocks compared to AK's.




xD glocks in CS are usful I mean I can kill people with Aks with a Glock.. I mean.. xD skills man skills

Quote:

They have made an attempt to even the playing field so that the queue times are much lower and you dont have to wait an hour for a match.




Agreed I mean I dont want to wait all day to duel I would rather duel lose and have fun lol xD

Quote:

that people dont come to the pvp server, isnt the update's fault. Its the people's fault.




Qouted for the truth

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Soo my comment to Pewpu is that... yo your a hater... I mean really u wanna go and try making your own game and try to make everything balanced in fair AND still please EVERYONE on the server? not so easy eh?? also dude ffs the game is free so stop [censored]


Edited by CraziCookie (10/27/07 12:37 AM)


 
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