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Public Test Server Discussion » Mad Melee Mastery's progressive multiplier View all threads
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Qutse
Rabbit Puncher
Mad Melee Mastery's progressive multiplier
#37628 - 10/22/07 12:47 PM

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Qutse
Rabbit Puncher
Re: Mad Melee Mastery's progressive multiplier
#37638 - 10/22/07 01:25 PM

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Qutse
Rabbit Puncher
Re: Mad Melee Mastery's progressive multiplier
#37643 - 10/22/07 01:54 PM

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Qutse
Rabbit Puncher
Re: Mad Melee Mastery's progressive multiplier
#37647 - 10/22/07 02:11 PM

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PhobicOne
Rabbit Puncher
Re: Mad Melee Mastery's progressive multiplier
#37685 - 10/23/07 05:30 AM

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Qutse
Rabbit Puncher
Re: Mad Melee Mastery's progressive multiplier
#37717 - 10/23/07 02:17 PM

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Dadaca
New Kid
Posts: 22
Re: Mad Melee Mastery's progressive multiplier [Re: #37717]
#37985 - 10/26/07 09:53 AM

I just like the fact that I respec'd and basically dumped all the points that I had spent in agi and divided them into my str and end. At level 40 I think I have 100str 100end and the rest in agi. With this skill I still have the same, actually a bit higher now, AR and now do more damage and have more HP. I love it.

--------------------
Blenda, "Sneaking about in the shadows is not really how you play DR. Wielding an oversized axed and smashing into the skull of the largest monster while shouting Leeroy Jenkins is."



JoeB1978
Veteran
Posts: 1,072
Re: Mad Melee Mastery's progressive multiplier [Re: #37985]
#38001 - 10/26/07 10:49 AM

I think this may have to do with rebalancing the fighters. Where the other classes really only have 2 primary stats to worry about fighters are required to have 3. Really hadnt thought of this until now. In the past (a handful of builds ago) fighters did not have to worry about adding anything to AGI. They then changed the to hit equation and it required massive respecing by every warrior. The build you had pre-update would hit about 1/10 until you brought your AGI back up. A number of us complained about this but we adjusted. It looks like now we can go back to our mainly Str/End builds while using this passive. Only needing a little AGI.

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JoeB - Level 100 - Back to a Fighter where he belongs
SirOldBottom - Level 42 - Shadow Merc
Mearlin - Level 29 - Mage

Dungeon Runners Map Build 0.95



Blenda
Chicken Hawk
Posts: 109
Re: Mad Melee Mastery's progressive multiplier [Re: #38001]
#38007 - 10/26/07 11:06 AM

Quote:

It looks like now we can go back to our mainly Str/End builds while using this passive. Only needing a little AGI.



Yes, this is correct.

Or you can be like me and keep your agility high and hardly ever miss. I used to use gaseous blast on the bosses to reduce their defence rating, not any more, I just bash them.




JoeB1978
Veteran
Posts: 1,072
Re: Mad Melee Mastery's progressive multiplier [Re: #38007]
#38013 - 10/26/07 11:17 AM

Quote:

Quote:

It looks like now we can go back to our mainly Str/End builds while using this passive. Only needing a little AGI.



Yes, this is correct.

Or you can be like me and keep your agility high and hardly ever miss. I used to use gaseous blast on the bosses to reduce their defence rating, not any more, I just bash them.






HEHE assuming you mean Acidic Blight but yeah can replace that one on my bar with a passive I dont have to activate even better.


--------------------
JoeB - Level 100 - Back to a Fighter where he belongs
SirOldBottom - Level 42 - Shadow Merc
Mearlin - Level 29 - Mage

Dungeon Runners Map Build 0.95



Blenda
Chicken Hawk
Posts: 109
Re: Mad Melee Mastery's progressive multiplier [Re: #38013]
#38015 - 10/26/07 11:21 AM

Quote:

HEHE assuming you mean Acidic Blight



You are, of course, correct.



 
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