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popsune
New Kid
Posts: 12
Query on game lexicons/words
#37103 - 10/11/07 03:21 PM

Hi, I'm currently doing a research on the game lingos that gamers use within specific gaming genres. Can anyone suggest some game lingos for specific game subgenres, eg. first person shooters, real-time strategy games, MMORPGs, etc. And which sites would I be able to gather such word usage plentifully.

Am I allowed to post this query here? If not mods can delete it.


Paradeux
Armchair Warrior
Posts: 41
Re: Query on game lexicons/words
#37144 - 10/12/07 01:12 PM

well.. i know the term "farming" is universal in rpg's.
Cant think of any others off hand specific to rpg's.

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Opyleah: lvl 67 mage. (sometimes fighter)
World 2 & 3



lance357
New Kid
Posts: 2
Re: Query on game lexicons/words [Re: #37144]
#37149 - 10/12/07 03:29 PM

NPC's - non-player characters - definitely a universal term for the guys who give quests and buy crap you loot from corpses in dungeons.

Loot - the stuff you get from treasure chests and corpses.

Pots - potions.

Tank - player character with good defense, often used to keep the monsters' attention away from more fragile characters.

Nuker - spellcaster that focuses on offense.

DoT - Damage over Time.

Mob - any non-player enemy.

Edited by lance357 (10/12/07 03:53 PM)


Legendrunner
Old Timer
Posts: 512
Re: Query on game lexicons/words [Re: #37149]
#37150 - 10/12/07 03:42 PM

dmg - Damage
DPS - Damage per second
res - Resistance
wep - weapon
r - ready, often used to say your ready for reset/whatever

some simple ones, but everything helps I suppose

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LegendRunner - level 100 Ace something

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popsune
New Kid
Posts: 12
Re: Query on game lexicons/words [Re: #37150]
#37293 - 10/15/07 07:22 AM

Hi, are there any unique game lexicons that define what is real-time in "real-time strategy games"?


Mama_Anarchia
Actual Hawk
Posts: 246
Re: Query on game lexicons/words [Re: #37293]
#37302 - 10/15/07 11:10 AM

I don't know any lexicons but the "real time" refers to games where player turns are simultaneous. Most basic games, chess, mancala, card games, are based around player turns. The automation of computer programming allows those turns to happen all at once, in "real time". Examples of "real time" games would be Warcraft:Orcs and Humans or Command and Conquer. Turn based games would be Sid Meier's Civilization or Alpha Centauri. I'm curious, are you interested in game history/theory or the linguistics of game culture?

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MamaAnarchia Level 100 Genius Arch Arcane Mage

Parkaboy Level 54 Athletic Seasoned Poison Ranger

CaycePollard (50) BooneChu (8) Retired.



popsune
New Kid
Posts: 12
Re: Query on game lexicons/words [Re: #37302]
#37309 - 10/15/07 12:36 PM

Hi, I'm a linguistic student and I'm currently doing a paper to study the lexical words that defines Real time strategy games.


 
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