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stonedfighter
Rabbit Puncher
A pet rock!
#36803 - date unknown

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DeathPaladin222
Armchair Warrior
Posts: 31
Re: A pet rock! [Re: #36845]
#36853 - 10/08/07 09:28 AM

In that way they don't need to animate it, it could give char a tail, wings, ears or other effects, much like equipment.

--------------------
BloodString - Level 35 Ninja/Scrapper/Scout/something xD



Dionox
New Kid
Posts: 5
Re: A pet rock!
#36859 - 10/08/07 10:46 AM

I love this idea! No need to animate them or anything, just have them sit in your inventory a la Diablo charms. First round could just be a grey rock, and then later add colored ones (as the fad spreads).

Maybe make a mythic pet rock dance in your inventory or something, and purr when you click them.


stonedfighter
Rabbit Puncher
Posts: 52
Re: A pet rock! [Re: #36853]
#36919 - 10/08/07 05:34 PM

Quote:

In that way they don't need to animate it, it could give char a tail, wings, ears or other effects, much like equipment.


maybe not all of then but some can add a effect of sorts but I just don't see a fighter with a BIG sward and a tail but that's just me. now a mage or someone along the lines of a mage would be fine but I don't think they should all do this I would be happy to have it just as a charm. as for the wings no point to have them at all in this game. it's just to small of a world to have to fly or look like you can for that matter. now a cool effect for it can be making you glow, shine, or glittery, can make you smoke from your feet or be on fire who knows make fly's swarm around you now that would be funny.

--------------------
stonedfighter-lvl 82 Warlord
found in world 2
If your not a member
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19kilo
Rabbit Puncher
Posts: 64
Re: A pet rock!
#36947 - 10/09/07 01:38 AM

/BAH
No need for "pets" or an inventory "buff" item. The gear provided allready has enuff buffs to help you walk thru dungeons without drinking a pot.

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KILO...Lvl 60ish INT Mage
Refugee from World97....and World30....and World..

www.apgaming.com



Necrophilius
Rabbit Puncher
Posts: 60
Re: A pet rock!
#36958 - 10/09/07 03:29 AM

How about we suggest accessories and other stuff until after the basic game mechanics are laid down.


stonedfighter
Rabbit Puncher
Posts: 52
Re: A pet rock! [Re: #36958]
#36965 - 10/09/07 07:04 AM

Quote:

How about we suggest accessories and other stuff until after the basic game mechanics are laid down.



Hmmmm you think ? That is what I was doing just what do you think accessories are. And its not like im the first to suggest a charm for this game but all they say is we need charms and what self respecting mmo dont have a charm of sorts ? And a pet rock would make a good funny charm in this game thats all I'm saying. If they put charms in this game I think the pet rock is the way to go its funny and never been done so why not lol.


--------------------
stonedfighter-lvl 82 Warlord
found in world 2
If your not a member
BECOME ONE!!!
support the dev's they look out for us



Necrophilius
Rabbit Puncher
Posts: 60
Re: A pet rock! [Re: #36965]
#37017 - 10/10/07 04:46 AM

Quote:

Quote:

How about we suggest accessories and other stuff until after the basic game mechanics are laid down.



Hmmmm you think ? That is what I was doing just what do you think accessories are. And its not like im the first to suggest a charm for this game but all they say is we need charms and what self respecting mmo dont have a charm of sorts ? And a pet rock would make a good funny charm in this game thats all I'm saying. If they put charms in this game I think the pet rock is the way to go its funny and never been done so why not lol.




Please say all that again in a legible format? What I said was, how about we suggest these minor, more entertainment value rather than gameplay value things until after the basic game mechanics, such as Trade, Guilds, and other major components which DR is still lacking, are completed. You seem to have misunderstand me, although truth be told I don't really know what you said there.



stonedfighter
Rabbit Puncher
Posts: 52
Re: A pet rock! [Re: #37017]
#37020 - 10/10/07 07:03 AM

Quote:

Please say all that again in a legible format? What I said was, how about we suggest these minor, more entertainment value rather than gameplay value things until after the basic game mechanics, such as Trade, Guilds, and other major components which DR is still lacking, are completed. You seem to have misunderstand me, although truth be told I don't really know what you said there.


what do you need some pics to help you understand?
Pet Rock = a charm , in wich is a accessorie... and its not like they will just, Put all the big stuff/updates at one time.It may take a few months or a few years the game is very yung and they call the updates chunks and content build's, so that in its self should be your first clue. As for guilds why ? its not the hardest game nor is it a big one like wow or guild wars so some good freinds is all we need not a guild like ALL other mmo's


--------------------
stonedfighter-lvl 82 Warlord
found in world 2
If your not a member
BECOME ONE!!!
support the dev's they look out for us



Necrophilius
Rabbit Puncher
Posts: 60
Re: A pet rock! [Re: #37020]
#37021 - 10/10/07 07:48 AM

Guilds, I believe, are already on their way, that was why I mentioned it.I do not need pics, I just need you to use correct grammar and sufficiently understandable English, because so far I have only been able to vaguely discern your train of thought...

Yes, Pet Rock is a minor accessory. Hence, why it could wait until most game mechanics are in place. What is your problem with what I said there? Ok, let me clarify things.

My point: Pet Rocks are minor, they can wait.

What I think is your point: Exactly, Pet Rocks are minor (that is the only part of your posts I can understand, the rest to me seems slightly unintelligible. Since I am getting the impression you are agreeing with me, yet still arguing against me, I conclude you did not fully understand me).

Edited by Necrophilius (10/10/07 07:50 AM)


MarkT
Mad Scientist
Posts: 129
Re: A pet rock! [Re: #37021]
#37038 - 10/10/07 12:14 PM

Funny idea! There's some great humor to be had with Pet Rocks. I won't make any promises on this one, but I will give you props for a creative idea.

In general don't hold back your ideas, no matter how major or minor you think they might be. We can figure out where in the priority list they should go. Something that might seem minor to you could trigger something very major and very cool.

--------------------
MarkT
Lead Designer



stonedfighter
Rabbit Puncher
Posts: 52
Re: A pet rock! [Re: #37038]
#37067 - 10/10/07 06:07 PM

Let me start by saying thanks MarkT.. Now for necro, Ok sorry not all of us are English teachers, And this is not a test on grammar and no grades so who cares if some one missed a few .. and some ,, or ?? big deal.... and no I'm not arguing with you this was your first post---
Quote:

How about we suggest accessories and other stuff until after the basic game mechanics are laid down.


and I said-- Just what do you think a accessory is ??
See the dev's put out what they call Chunk builds every 3-4 months or so. That means 3-4 chunks a year, Now in the so called Chunks are the big things like pvp, trades and guilds. Now every month (may not be on time) they put out a content build, And what do you think is in the content builds? you got it! Accessories and content like new weapons and armor and more quests. Not big stuff like trades that may be a while for the big stuff the so called basic game mechanics.So why hold a idea back like this one?
now if you cant understand that here's a pic lol jk



Necrophilius
Rabbit Puncher
Posts: 60
Re: A pet rock! [Re: #37067]
#37079 - 10/11/07 04:09 AM

Quote:

Let me start by saying thanks MarkT.. Now for necro, Ok sorry not all of us are English teachers, And this is not a test on grammar and no grades so who cares if some one missed a few .. and some ,, or ?? big deal.... and no I'm not arguing with you this was your first post---
Quote:

How about we suggest accessories and other stuff until after the basic game mechanics are laid down.


and I said-- Just what do you think a accessory is ??
See the dev's put out what they call Chunk builds every 3-4 months or so. That means 3-4 chunks a year, Now in the so called Chunks are the big things like pvp, trades and guilds. Now every month (may not be on time) they put out a content build, And what do you think is in the content builds? you got it! Accessories and content like new weapons and armor and more quests. Not big stuff like trades that may be a while for the big stuff the so called basic game mechanics.So why hold a idea back like this one?
now if you cant understand that here's a pic lol jk




Well, correct grammar is quite important if you are conveying an idea, else it may be hard for others to understand and thus throws the whole point of writing out of the window (communication).

So what you said, basically, was that major game components are brought in in chunks while minor improvements are brought in in patches. That I know. Despite that though, the patch contents are usually to do with game balance, or to increase necessary variety to buff up game content. My personal opinion is that pet rocks is an overused concept and, whether or not it is implemented, would not matter: any purpose it serves can be done in other methods.

To cap it all off, I think that the idea of pet rocks is 1. Unoriginal, and 2. Can wait. That's all. If the Devs think it has merit, then great.


Edited by Necrophilius (10/11/07 04:12 AM)


DeathPaladin222
Armchair Warrior
Posts: 31
Re: A pet rock! [Re: #37079]
#37080 - 10/11/07 04:19 AM


Quote:

Despite that though, the patch contents are usually to do with game balance, or to increase necessary variety to buff up game content




That's exactly what the pet rocks would bring to the game.

Quote:

To cap it all off, I think that the idea of pet rocks is 1. Unoriginal, and 2. Can wait. That's all. If the Devs think it has merit, then great.




1. While charms is not something new, pet rocks with a comic component are, it was never used.
2. I didn't see anyone saying it had to be implemented righ way

Peace people


--------------------
BloodString - Level 35 Ninja/Scrapper/Scout/something xD



Necrophilius
Rabbit Puncher
Posts: 60
Re: A pet rock! [Re: #37080]
#37081 - 10/11/07 04:32 AM

Quote:


Quote:

Despite that though, the patch contents are usually to do with game balance, or to increase necessary variety to buff up game content




That's exactly what the pet rocks would bring to the game.

Quote:

To cap it all off, I think that the idea of pet rocks is 1. Unoriginal, and 2. Can wait. That's all. If the Devs think it has merit, then great.




1. While charms is not something new, pet rocks with a comic component are, it was never used.
2. I didn't see anyone saying it had to be implemented righ way

Peace people




Actually, when I said it was unoriginal I was referring to the Pet Rock component. I have seen pet rocks in a few other games before. As for Pet Rocks bringing game balance or to buff up the core, necessary game contents, I fail to see how you reached that conclusion: can you perhaps elaborate? What I consider important game content is things such as more weapon designs, which while minor is necessary eventually.



stonedfighter
Rabbit Puncher
Posts: 52
Re: A pet rock! [Re: #37081]
#37083 - 10/11/07 06:58 AM

Quote:

What I consider important game content is things such as more weapon designs, which while minor is necessary eventually.



Dude all you are doing is contradicting your self. You do know that right? You may want to read all your post's from the top and think about what you say/ask and what is explained to you.
chunck builds= pvp,trades,guilds and the BIG stuff.....
content builds= accessories, more weapon designs, and more armor desings and the small stuff...
Pet Rock = accessorie...its a charm(somthing this game is missing)
No the Pet Rock is not a new idea. No a charm is not a new idea but Pet Rock as a charm is a new idea...
Unoriginal! I think not how can you say it is Unoriginal.
pvp=Unoriginal, trades=Unoriginal, guilds=Unoriginal, self buffs=Unoriginal...
sorry but Pet Rocks as a charm = an original idea......


--------------------
stonedfighter-lvl 82 Warlord
found in world 2
If your not a member
BECOME ONE!!!
support the dev's they look out for us



DeathPaladin222
Armchair Warrior
Posts: 31
Re: A pet rock! [Re: #37083]
#37084 - 10/11/07 07:43 AM

I completly agree with stonedfighter, in a comic game such as DR (there aren't many with the quality of DR)Pet Rocks as Charms with some humor can be very original, 'cause its an unexplored path that, at least not i remember, no other game has.

Besides, you say new weapons designs are necessary, I full support that, but, i don't think it's necessary to be in every patch, weapons aren't the only equipment in this game, and, imo, the most important thing in a game is innovating, innovating... and making new weapons designs is not innovating, is just expanding a already implemented feature.

--------------------
BloodString - Level 35 Ninja/Scrapper/Scout/something xD


Edited by DeathPaladin222 (10/11/07 07:45 AM)


stonedfighter
Rabbit Puncher
Posts: 52
Re: A pet rock! [Re: #37084]
#37115 - 10/11/07 05:34 PM

Thanks for looking out for a fellow runner DeathPaladin222.
We are what this game is all about and understand that it's not a serious hardcore mmorpg and it's made that way for a reason... WOOT! I love Dungeon Runners and all it's glorious humor

--------------------
stonedfighter-lvl 82 Warlord
found in world 2
If your not a member
BECOME ONE!!!
support the dev's they look out for us



Necrophilius
Rabbit Puncher
Posts: 60
Re: A pet rock! [Re: #37083]
#37131 - 10/12/07 06:53 AM

Quote:

Quote:

What I consider important game content is things such as more weapon designs, which while minor is necessary eventually.



Dude all you are doing is contradicting your self. You do know that right? You may want to read all your post's from the top and think about what you say/ask and what is explained to you.
chunck builds= pvp,trades,guilds and the BIG stuff.....
content builds= accessories, more weapon designs, and more armor desings and the small stuff...
Pet Rock = accessorie...its a charm(somthing this game is missing)
No the Pet Rock is not a new idea. No a charm is not a new idea but Pet Rock as a charm is a new idea...
Unoriginal! I think not how can you say it is Unoriginal.
pvp=Unoriginal, trades=Unoriginal, guilds=Unoriginal, self buffs=Unoriginal...
sorry but Pet Rocks as a charm = an original idea......




A charm does not have to come in the form of a Pet Rock, and neither does a Pet Rock have to come in a charm. It's purpose is easily fulfilled by other means, so I do not consider it vital since it can be replaced.

As for originality, mechanics like PvP, Trade and Guilds are vital mechanics. It is like stories: I could say, hey, why are all stories written using words? Why not represent stories with mathematical equations? But the thing is, taking away words from a story is to take away its very essence. The same goes with game mechanics like Trade and Guilds - not to that extent, but you understand my meaning. It is a necessity, not a matter of originality. So no, I have not contradicted myself. By your logic, I can say, hey, walking is unoriginal, so all characters in DR must only be able to move by crawling!

In response to DP. Did I EVER say there must be new weapons designs in every single patch? I said it is an important part of the game. Imagine if there are only four weapons designs. Even if the actual diversity of weapons remains as it is, do you think that only four different representations is going to be very interesting? No. Therefore, graphical diversity is necessary. However, a Pet Rock, either as a Pet or as a Charm or as a Weapon, has no effect to basic gameplay whether it is implemented or not. It is merely a bonus.

So let me cap it all off for you. To me, Pet Rocks are but a bonus, something like Giant Tuning Forks and Sporks and stuff like that. On the other hand, the idea has been used before in its raw form. Certainly, I'm sure the Devs can mold the idea into something tasty.


Edited by Necrophilius (10/12/07 07:00 AM)


stonedfighter
Rabbit Puncher
Posts: 52
Re: A pet rock! [Re: #37131]
#37156 - 10/12/07 05:33 PM

wow this is like talking to a 8 year old that knows it all..
But you just might be an 8 year old that thinks he knows it all so... (a picture painted in water colors just for you)
Quote:

How about we suggest accessories and other stuff until after the basic game mechanics are laid down.



then I said to you--
Quote:

Hmmmm you think ? That is what I was doing. Just what do you think accessories are?



now your re:
Quote:

Please say all that again in a legible format? What I said was, how about we suggest these minor, more entertainment value rather than gameplay value things until after the basic game mechanics, such as Trade, Guilds, and other major components which DR is still lacking, are completed. You seem to have misunderstand me, although truth be told I don't really know what you said there.


and my re:
Quote:

what do you need some pics to help you understand?
Pet Rock = a charm , in which is a accessory...



And this is where you lost me big time :
Quote:

What I think is your point: Exactly, Pet Rocks are minor (that is the only part of your posts I can understand, the rest to me seems slightly unintelligible. Since I am getting the impression you are agreeing with me, yet still arguing against me, I conclude you did not fully understand me).



And the rest you were trying to defend how you have done nothing this hole time BUT contradict yourself.
Now yes the pet rock idea is minor. But this game IS missing charms. Now just like I said and you all know chunks dont happen every month. But they do put out content builds every month. So that means they make more small stuff then they do the big stuff like trades and guilds.
So lets do a recap.... Pet Rock= accessorie which is minor content. when do they put out new content boys and girls? that's right every month (good job kids)
guilds and trades = BIG stuff major additions that change the game and take time to program. Now boys and girls (necrophilius) what is the builds called that bring us the BIG stuff? You got it! Chunks.... And when do they release the chunk builds? any one ? no one knows? that's right no one knows. GOOD job!! may be every 2-3-4 months who knows.
With that said No one ever hold back an idea.EVER.


--------------------
stonedfighter-lvl 82 Warlord
found in world 2
If your not a member
BECOME ONE!!!
support the dev's they look out for us


Edited by stonedfighter (10/12/07 05:50 PM)


RusKrieger
Rabbit Puncher
Posts: 70
Re: A pet rock! [Re: #37156]
#37472 - 10/18/07 12:37 PM

How about this - a pet rock. No charms, buffs, or anything. Just a rock you can summon that waddles after you on your travels. Maybe it can act as an aggro magnet


unknown  
#37475 - date unknown

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