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clamm Chicken Hawk Posts: 183 |
well since all my others been shot down..
#35866 - 09/19/07 06:26 PM |
how about a magic debuffer for casters to land spells easier since there is a debuffer for melee.. how about some crit items for casters as some lvl 100 rangers can crit very well past 10k.. and some crit fighters can crit pretty close to that as well.. |
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tappa Actual Hawk Posts: 320 |
Re: well since all my others been shot down..
#35880 - 09/20/07 12:38 AM |
A debuffer huh, well it wouldnt be to bad if your talking a pierce resistance type thing; though I think most people perfer the diablo 2 style of resists to this WoW thing anyways. Id suggest a rehaul to diablo 2's style. ![]() |
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clamm Chicken Hawk Posts: 183 |
Re: well since all my others been shot down.. [Re: #35880]
#35890 - 09/20/07 07:35 AM |
well all melee, rangers get blight which reduces the defense so that is basically a debuffer |
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Dandramere Armchair Warrior Posts: 25 |
Re: well since all my others been shot down.. [Re: #35890]
#35922 - 09/20/07 12:48 PM |
Mages get the 3 spells that increases the ammount of damage done by the fire/ice/shadow spells. (they are also awesome ^_^) but maybe nerf the damage they increase your damage by and decrease the cooldown )Dandramere. |
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Pewpu Rabbit Puncher Posts: 95 |
Re: well since all my others been shot down.. [Re: #35922]
#35924 - 09/20/07 12:58 PM |
while i think its a fair idea i dont really see it as a critical part of being a caster. i DO like the idea of adding spell critical bonus's to items also the differience between reducing defense rating and reducing/peircing resistances is this(if im not mistaken): -defense rating reduces the amount of dmg u take from a given physical attack (say the attack would have been 500, u have x amount of defense rating thus that attack only does 400 dmg to u)...which is a constant reduction (ie u get hit 20 times for 400 dmg instead of 20 times for 500 dmg...2000 dmg difference) -resistances are either u resist or u dunt, so lets say some 1 casts at u 20 times and u have enuff resistances to resist 2 out of 20 times and thier attack does 500 dmg a cast...well u only negated 1000 dmg the reduction skill should be "that extra step" that u dunt wana have to go threw as a caster...i think, and maybe im wrong, is that spell casters should be able to sustain dmg and that physical attacks are burst (because of crit). if they add a resistance peircing modifier id think theyd have to make it so u can partially resist spells and id rather have an ocasional full resist as oppossed to consistant partial resists |
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JoeB1978 Veteran Posts: 1,085 |
Re: well since all my others been shot down.. [Re: #35924]
#35934 - 09/20/07 02:59 PM |
PewPu I think you are a little confused about how defense works in this game. Defense works the same as spell resistance. It is either a "hit" or "miss" it is not a reduction in damage. The skill Acidic Blight reduces the mobs defense with allows rangers/fighters to hit more often but it does not affect the amount of damage done per swing. -------------------- JoeB - Level 100 - Back to a Fighter where he belongs SirOldBottom - Level 42 - Shadow Merc Mearlin - Level 29 - Mage Dungeon Runners Map Build 0.95 |
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clamm Chicken Hawk Posts: 183 |
Re: well since all my others been shot down.. [Re: #35934]
#35947 - 09/20/07 07:15 PM |
exactly what joe said.. and dand even though we get pyro, chilling touch and dark wizzy.. still doesnt take up the slack against a crit melee.. which is what i was suggesting |
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JoeB1978 Veteran Posts: 1,085 |
Re: well since all my others been shot down.. [Re: #35947]
#35953 - 09/20/07 10:05 PM |
If you read Stephens post today you will see that they are planning on adding some form of spell crit. Will make it even more important not to have a negative resistance. -------------------- JoeB - Level 100 - Back to a Fighter where he belongs SirOldBottom - Level 42 - Shadow Merc Mearlin - Level 29 - Mage Dungeon Runners Map Build 0.95 |
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tappa Actual Hawk Posts: 320 |
Re: well since all my others been shot down.. [Re: #35953]
#35955 - 09/20/07 11:08 PM |
I dunno, why do we have to copy world of warcraft? I think dungeon runners needs to be unique. Perhaps if the spells get a critical hit they have a chance of letting off some secondary effect instead of just giving bonus damage. Fireballs could explode larger giving a large aoe, ice could pierce or split into 3-5 brancing pieces, lightning could do what the passive spell improve shadow lightning does, shadow word could hit more targets. Stuff like that, I hate just copying WoW; I think a bit of thought should be put when making a game to try to make it unique. Edited by tappa (09/20/07 11:26 PM) |
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tithas1 Rabbit Puncher Posts: 69 |
Re: well since all my others been shot down.. [Re: #35955]
#35976 - 09/21/07 12:35 PM |
im 100% sure that spell crit is NOT unique to WoW and has been around before wow -------------------- Tithas Level 52 Tank. |
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