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RhinoKilla
New Kid
Posts: 5
:p
#35188 - 09/10/07 11:26 AM

jus stuff i want to happen in-game for fun an stuff

>XP -
make an xp extra for every difficulty like this -
Normal - Normal
Formidable - +5%
Extreme - +10%
Insane - +20%

its not much but xtra xp for hard work on each difficulty!

>Counters

How many mobs did i kill?
How much xp did i kill?
How much stuff did i collect?
How much money did i get?
How many lvls did i manage?

u can find it with in-game counters
can this happen???

>Voice chat

mine doesnt seem to work gd i thought u could plug it in record a msg in pm holding a button down and press a button to let you select the person to send but noooo but i got idea for it maybe you could have group chats u set up a grp then woteva ur doin u can chat to ppl in the grp ^^ hope you agree.

>Pets

you can raise pets fun yup
a list of pets ive thought of:

Dragon
Lion
Clone
Pheonix

Stats for each as grow up

Dragon -

Egg - nowt

Child -
STR - 55
AGI - 60
END - 80
INT - 25

Teen -

STR - 110
AGI - 120
END - 160
INT - 50

Adult -

STR - 220
AGI - 240
END - 320
INT - 100

Lion -

EGG - nowt

Child -

STR - 50
AGI - 25
END - 20
INT - 10

Teen -

STR - 100
AGI - 50
END - 40
INT - 20

Adult -

STR - 150
AGI - 100
END - 80
INT - 40

Clone -

EGG - nowt

all the way through theyre same as you!!! but you can check their stats if its not yours.

Pheonix -

Egg - nowt

STR - 50
AGI - 45
END - 70
INT - 40

Teen -

STR - 100
AGI - 90
END - 140
INT - 80

Adult -

STR - 200
AGI - 180
END - 280
INT - 160

------------------------------------------------------------

rarity:
Dragon - find some where in vergrims vexation
Lion - find in Algors terror dome
Clone - new lvl 75 - 100 dungeon
Pheonix - new lvl 75 - 100 dungeon

------------------------------------------------------------

Notes -

* not all of these places are where i can go!
** take recognition of that they will be no where near easy to find it would take ages to find one and you will get xp an lvls tryin to find them.
***they lvl up killing mobs exept as egg the egg hatches random
**** lvls they lvl up at:
they all lvl same an grow same(except stats duh!!!)
here they are:

Egg: no lvl hatch random
Child:lvl 10
Teen:lvl 25
Adult:lvl 45


>New class:

i can think of one power ranger(NOT!!!)
jk jk
here is wot i thought:
Dwarf:
able to craft items better than others

gd eh?

>Crafting

a store where you can craft new items but you have to bring certain items to craft

>mining

this has been on many games that i know and its rly borin but makes ya rich as a 1B mansion decorated purely with a touch of marble snow...o darn i went on but mining i think its gd enough GM's make the minerals and ores yourself plz CBB to think them up.


>Buy and sell dungeons and townstons

yup buy and sell dungeon or townstons how it works:

Buy: some1 sells ya the town/dungeon
Sell: U sell a dungeon/town to sum1
Auction: people bid to win the dungeon/town


>Name ranks

name ranks r like...well...ill give ya example ill use my char

RhinoKilla(Soldier)

know wot i mean now? heres sum ranks to 100

(1-10) Minion
(11-20) Soldier
(21-30) Power man/woman
(31-40) Hack, slash...errr?!
(41-50) macho man/woman
(51-60) bruiser
(61-70) Contender
(71-80) Jacky of the prince
(81-90) Prince
(91+) King

does anybody like???


>My well thought quest! Operation Life or def!!!

A quest like the operations on trauma center(ds an wii hospital game) u have to get some items from any monsters and then operate on his ear if you fail he goes def and u cannot try again but if you success you get 100k, 5 kings coin and a really good weapon.

>coming soon


Ripper_McGee
Veternarian
Posts: 1,483
Re: :p
#35202 - 09/10/07 12:51 PM

/twitch (TM)

Regarding your suggestions, here's my response:

* XP for difficulty - won't happen. The slider was put in as a way to increase the personal challenge and reward the player without providing another way to PL.

* Counters - has been suggested before, would be cool.

* Voice chat - does work, but only in groups and only members can speak, non-members can listen.

* Pets - Per the August 13th Dev Chat on MMORPG.com, summoned creatures are in the works.

* New classes - there aren't any "classes" today. You are the one who determines your class through your build. New skills are being implemented on a regular basis, which will give you more options.

* New races - has been suggested many times. I don't recall the suggestion having been formally replied to by the devs.

* Tradeskills, such as crafting and mining - here's a quote from the dev chat linked above:

Quote:

MMORPG.com: Sindee asks:Sockets,Disenchanting,Crafting .... Are there plans for any of these downtime activities in DR ?

[NC]Anson: We're focused on action, on having fun for 15 minutes *or* 2 hours, and crafting kind of gets in the way. We don't think players will log on for 15 minutes to babysit a crafting process, and if everything just takes 15 minutes, I don't think the players who want crafting will be happy either.

[NC]Stephen: Pfft. Crafting rules, as long as we can get it in for short attention span players.

[NC]Stephen: Maybe oneday.

[NC]Stephen: Simple stuff.




In my own opinion, tradeskills are worthless in that they revolve around trade. See the next bullet...

* Buying and selling - you'll never be able to trade for either gold or King's Coins:

Quote:

Re: Question about Powerleveling [Re: JesusFreak]
#28752 - 07/12/07 08:30 PM

Quote:
Stephen said he don't like trading and don't like power leveling.... he fixed power leveling


Now, now, I never said I don't like trading. I just don't like trading gold. It creates an economy that is unfriendly to casual play in my opinion. Inflation, economic balance issues and endless grinding to afford items... bleh. Our "goldless economy" encourages gift-giving, which I think is a very tangible difference between our game and the competition. I wonder how many of you have received sweet rare items as a gift from other players. Man, you don't see that in many other games.

We will definitely give you secure item trading options in the near future so that item theft when drop-trading is a non-issue.

I also said that I don't mind power leveling, I just don't want the cheesy form of it.




Quote:

Re: The new build [Re: Bagheera]
#30529 - 07/26/07 08:34 PM

Thanks for the kind words.

And, on the issue of trading... as long as I'm in charge of this game, there won't be any gold trading allowed. So, any trading that happens will be item for item.

steve




* Name Ranks - your title is already based on a combination of level, attributes and slotted skills.


--------------------
~Ripper

Complainers ... Unite
Newb/N00b (NSFW)
MMO Spelling Bee

/twitch (TM)



19kilo
Rabbit Puncher
Posts: 64
Re: :p [Re: #35202]
#35340 - 09/11/07 06:55 PM

Pets....UGH! -1.... I should have responded earlier to this pets idea....BAH!!!!!! Keep this a simple hack and slash! If u introduce pets, MOB xp goes up, and therefore is making solo to kill MOB harder.


( I am so gonna steal rippers thing below )

/BAH!

--------------------
KILO...Lvl 60ish INT Mage
Refugee from World97....and World30....and World..

www.apgaming.com



Ripper_McGee
Veternarian
Posts: 1,483
Re: :p [Re: #35340]
#35350 - 09/11/07 08:24 PM

Quote:

Pets....UGH! -1.... I should have responded earlier to this pets idea....BAH!!!!!! Keep this a simple hack and slash! If u introduce pets, MOB xp goes up, and therefore is making solo to kill MOB harder.


( I am so gonna steal rippers thing below )

/BAH!




LOL K! I seem to remember either Stephen or Mark saying (probably in game) they wouldn't be true pets in that you wouldn't have pet commands. They're just going to be summoned monsters and there will be skills to support them (probably buffs, for example).

Also, if the devs keep the current skill tray as it exists, pets and possibly their support skills will take up slots that might otherwise go to other skills. That makes using them more of a challenge.


--------------------
~Ripper

Complainers ... Unite
Newb/N00b (NSFW)
MMO Spelling Bee

/twitch (TM)


Edited by Ripper_McGee (09/11/07 08:26 PM)


tappa
Actual Hawk
Posts: 320
Re: :p [Re: #35350]
#35366 - 09/12/07 02:42 AM

Ah, hopefully all summons arent automatic attacking like that, it would be cool to have a marionette type class where you have a seperate hotkey for each minion to attack.

Maybe they all just run around randomly as you walk and you could hit your binded 1-6 key to make the puppet lunge at the enemy. Would definately make summoning a lot more interactive and fun if you had to control each minion individually like that.

Edited by tappa (09/12/07 03:36 AM)


tappa
Actual Hawk
Posts: 320
Re: :p [Re: #35366]
#35492 - 09/13/07 01:33 AM

Or even better they would simply lunge to the position you click and only attack enemies you click on directly, that way vs bosses and stuff you could make them dodge attacks.

Damn that sounds like fun, I wanna try it.

Edited by tappa (09/13/07 01:36 AM)


 
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