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WizzoCandy
New Kid
Posts: 19
Suggestions for handling resets..
#34120 - 08/31/07 05:49 PM

This idea came to me the other night, when going for speed rounds, like "lair of cheiftain", "room of creation" repeats, best to make all players vacating to "townston" as a signal of ones desire to reset. This verifies the policy in a way everyone can agree on..

For the record, that night we got five rainbows.. I tended to get them, but I made the stipulation, to keep things fun, to distribute rainbows if I found them.


bogey
Actual Hawk
Posts: 326
Re: Suggestions for handling resets..
#34125 - 08/31/07 07:16 PM

/g r works well also and doesn't use a waypoint scroll everytime...I know only one person has to use it then everyone else can just go to:)

Gary

--------------------
Bogey ~ Warmanger
Steele - Lvl 20-something Ranger

We are all one race.... Human

Come to the Darkside....we have cookies!!!! and milk:)

Demonic Crypts



GlenBurke
New Kid
Posts: 5
Re: Suggestions for handling resets.. [Re: #34125]
#35520 - 09/13/07 10:39 AM

I personally set an area where they should stand...like on or near the portal for next area...that way they can run to town to sell things if they need....but I normally run mostly lowbies through stuff like sissi and chief


Pewpu
Rabbit Puncher
Posts: 92
Re: Suggestions for handling resets.. [Re: #35520]
#35614 - 09/14/07 05:26 PM

what if some 1 needs to goto town to make room and then every 1 else goes to town and u reset b4 they get the rest of thier stuff?

in every grp i have ever run i simply tell ppl, say "r","rdy", or "ready"...i wait til every 1 does, and then i reset.

if ppl can run to a place and/or port to town than they should be able to type too, this also encourages communication between grp members imo

just my 2 cents


BigDawgs
New Kid
Posts: 17
Re: Suggestions for handling resets.. [Re: #35614]
#35637 - 09/15/07 12:27 AM

/g Ready! Is pretty much known by most people, and sometimes when non-members carry a lot of leftover pots they may want two trips, I know I used to.

--------------------
Grape flavored ownage approaching.



Pax_Arcana
Rabbit Puncher
Posts: 71
Re: Suggestions for handling resets..
#35687 - 09/16/07 02:32 PM

Always best to simply ask, IMO. Rather than relying upon everyone to automatically understand and agree to an unspoken, undefined "signal" that some newcomer might NOT EVEN KNOW ABOUT.


_Pax_
Chicken Hawk
Posts: 106
Re: Suggestions for handling resets..
vB post 71139 - 09/16/07 02:32 PM

Always best to simply ask, IMO. Rather than relying upon everyone to automatically understand and agree to an unspoken, undefined "signal" that some newcomer might NOT EVEN KNOW ABOUT.


Paradeux
Armchair Warrior
Posts: 38
Re: Suggestions for handling resets.. [Re: #35687]
#35718 - 09/17/07 12:53 PM

silly question, but how is it people are able to reset, then go right back to the boss room?. when i reset an area, I cant access it, I have to start from the 5th floor etc.


Ripper_McGee
Veternarian
Posts: 1,254
Re: Suggestions for handling resets.. [Re: #35718]
#35720 - 09/17/07 01:25 PM

Paradeux - when you reset an instance, you're able to return to the zone inside the last 2-way portal through which you passed. Example: If you physically passed through the portal from Algernon 7 into Sissirat's Lair AND that was the last 2-way portal through which you passed, you could reset the instance and teleport directly into the lair.

If you go to a party member or if you use waypoints, those don't count for reseting instances. It has to be the last 2-way portal you physically passed through.

--------------------
~Ripper

Complainers of the World Unite

NOT Ripper in game...
NOT McGee in game...
NOT TheRipper in game...

UlrichWolfsbane
UberAlice
MedievalKnievel

/twitch (TM)



Paradeux
Armchair Warrior
Posts: 38
Re: Suggestions for handling resets.. [Re: #35720]
#35721 - 09/17/07 01:36 PM

thanks for clearing that up for me.


 
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