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Pigface
Rabbit Puncher
Posts: 77
Re: New build 91 issues
#33670 - 08/28/07 02:26 PM

Hi

I cant see a non PTS thread for the new build, so I shall create this.

I have been playing for a month with zero lag whatsoever, i have been playing the new build and the lag has forced me to stop, it was on world 3 non pvp normal amount of players so I doubt its due to too many people on.
I dont know if the new build is responsible somehow but I thought I would report it as I cannot play on it at the moment.

The other issue that has forced me to stop is the mobs running much farther away now, usually into new groups aggroing 2 or 3 sometimes 4 groups, this has made it extremely tough for melee players now as I have to constantly run about through 3 or 4 groups trying to kill one mob, this coupled with lag is on the verge of impossible.
I have had to go back to lower levels (widowmaker levels which end at 40 and my character is 40) and even then I am struggling to stay alive on normal!.
I dont mind a challenge, and I know that the mobs have been made harder but I think the running distance they run away at needs to be shortened as it really is a huge disadvantage to fighters now.

Thats my piece, feel free to agree/disagree/throw heavy things at me.

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I am Fump
C:\DOS
C:\DOS\RUN
RUN DOS RUN



Geosphere
Armchair Warrior
Posts: 37
Re: New build 91 issues
#33673 - 08/28/07 02:50 PM

Dunno about lag, I can't play from here.

The mob changes are intentional. Amazing how each class is claiming the changes hurt them the most...


Pigface
Rabbit Puncher
Posts: 77
Re: New build 91 issues [Re: #33673]
#33676 - 08/28/07 03:09 PM

reread my post

I did not claim melee was being "hurt the most", I simply pointed out that lag + long distance running mobs = tougher for melee, I am sure all classes have to adapt to the new changes, I only play melee so I pointed out its tough for melee because I cant comment on other classes.

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I am Fump
C:\DOS
C:\DOS\RUN
RUN DOS RUN



Geosphere
Armchair Warrior
Posts: 37
Re: New build 91 issues [Re: #33676]
#33683 - 08/28/07 03:33 PM

Reread my post.

I never said you said such a thing, just that changes hurt everyone in different ways.


Pigface
Rabbit Puncher
Posts: 77
Re: New build 91 issues [Re: #33683]
#33684 - 08/28/07 03:52 PM

My apologies, it did seem like you were implying I was complaining that warriors have it tougher than other classes, I shouldve made myself clearer, I get grumpy when I think people are twisting my words,... anyway, no harm no foul

--------------------
I am Fump
C:\DOS
C:\DOS\RUN
RUN DOS RUN



13tongimp
New Kid
Posts: 16
Re: New build 91 issues
#33766 - 08/29/07 05:45 AM

I've had a lot more lag since the update, but I just thought that was typical of any game that gets updated. More people log on to see the changes and with that and the patching, servers get a little bogged down. Yeah, it has been bad today, but I'm willing to wait it out and see if thing improve.


RaNgEl
Rabbit Puncher
Posts: 68
Re: New build 91 issues [Re: #33766]
#33767 - 08/29/07 05:49 AM

same here lag issues

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Level 100 Mage foreva aint going ranger

Possibly the greatest mage ever!



19kilo
Rabbit Puncher
Posts: 64
Re: New build 91 issues [Re: #33767]
#33770 - 08/29/07 07:32 AM

See the patch notes...
They have re-worked the particle effects...
So, now with this patch, unless you have a high end vid card, you are skrewed. I am having vid lag all over the place(Exept Town)since the update.

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KILO...Lvl 60ish INT Mage
Refugee from World97....and World30....and World..

www.apgaming.com



Pigface
Rabbit Puncher
Posts: 77
Re: New build 91 issues [Re: #33770]
#33789 - 08/29/07 10:00 AM

Quote:

See the patch notes...
They have re-worked the particle effects...
So, now with this patch, unless you have a high end vid card, you are skrewed. I am having vid lag all over the place(Exept Town)since the update.





I have a Nvidia 8800GTX (768meg) is that high end enough?
I also have 2 gig of ram and a core2 duo 2.4 gig, so its not my hardware.
The lag today is slightly better, but still if 2 groups or more are aggroed it stutters and sometimes totally freezes for 4 or 5 seconds then catches up to see me half dead

I actually take back what I said about the mobs running away further, the game is more enjoyable now I have become acustomed to it, I just hope they sort the lag issue out.


--------------------
I am Fump
C:\DOS
C:\DOS\RUN
RUN DOS RUN



13tongimp
New Kid
Posts: 16
Re: New build 91 issues [Re: #33770]
#33888 - 08/29/07 09:50 PM

Quote:

See the patch notes...
They have re-worked the particle effects...
So, now with this patch, unless you have a high end vid card, you are skrewed. I am having vid lag all over the place(Exept Town)since the update.




I've noticed that the lag I'm getting now is mainly in forest type levels. I have foilage turned all the way down and X-Ray vision off, but still gets laggy in places such as Orok Outpost. In lvls such as Algernon I get pretty much no lag at all.

I was running a new character through Orok earlier and it was so bad that I had a glove stuck to my cursor that I couldn't drop in my Inv or on the ground for a bout twenty seconds. And moving is really sluggish on those types of levels as well. Sometimes I would try to side-step and he would just bounce was to far to one side.



 
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