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Pigface Rabbit Puncher Posts: 77 |
Re: New build 91 issues
#33670 - 08/28/07 02:26 PM |
Hi I cant see a non PTS thread for the new build, so I shall create this. I have been playing for a month with zero lag whatsoever, i have been playing the new build and the lag has forced me to stop, it was on world 3 non pvp normal amount of players so I doubt its due to too many people on. I dont know if the new build is responsible somehow but I thought I would report it as I cannot play on it at the moment. The other issue that has forced me to stop is the mobs running much farther away now, usually into new groups aggroing 2 or 3 sometimes 4 groups, this has made it extremely tough for melee players now as I have to constantly run about through 3 or 4 groups trying to kill one mob, this coupled with lag is on the verge of impossible. I have had to go back to lower levels (widowmaker levels which end at 40 and my character is 40) and even then I am struggling to stay alive on normal!. I dont mind a challenge, and I know that the mobs have been made harder but I think the running distance they run away at needs to be shortened as it really is a huge disadvantage to fighters now. Thats my piece, feel free to agree/disagree/throw heavy things at me. -------------------- I am Fump C:\DOS C:\DOS\RUN RUN DOS RUN |
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Geosphere Armchair Warrior Posts: 37 |
Re: New build 91 issues
#33673 - 08/28/07 02:50 PM |
Dunno about lag, I can't play from here. The mob changes are intentional. Amazing how each class is claiming the changes hurt them the most... |
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Pigface Rabbit Puncher Posts: 77 |
Re: New build 91 issues [Re: #33673]
#33676 - 08/28/07 03:09 PM |
reread my post I did not claim melee was being "hurt the most", I simply pointed out that lag + long distance running mobs = tougher for melee, I am sure all classes have to adapt to the new changes, I only play melee so I pointed out its tough for melee because I cant comment on other classes. -------------------- I am Fump C:\DOS C:\DOS\RUN RUN DOS RUN |
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Geosphere Armchair Warrior Posts: 37 |
Re: New build 91 issues [Re: #33676]
#33683 - 08/28/07 03:33 PM |
Reread my post. I never said you said such a thing, just that changes hurt everyone in different ways. |
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Pigface Rabbit Puncher Posts: 77 |
Re: New build 91 issues [Re: #33683]
#33684 - 08/28/07 03:52 PM |
My apologies, it did seem like you were implying I was complaining that warriors have it tougher than other classes, I shouldve made myself clearer, I get grumpy when I think people are twisting my words,... anyway, no harm no foul ![]() -------------------- I am Fump C:\DOS C:\DOS\RUN RUN DOS RUN |
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13tongimp New Kid Posts: 16 |
Re: New build 91 issues
#33766 - 08/29/07 05:45 AM |
I've had a lot more lag since the update, but I just thought that was typical of any game that gets updated. More people log on to see the changes and with that and the patching, servers get a little bogged down. Yeah, it has been bad today, but I'm willing to wait it out and see if thing improve. |
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RaNgEl Rabbit Puncher Posts: 68 |
Re: New build 91 issues [Re: #33766]
#33767 - 08/29/07 05:49 AM |
same here lag issues -------------------- Level 100 Mage foreva aint going ranger Possibly the greatest mage ever! |
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19kilo Rabbit Puncher Posts: 64 |
Re: New build 91 issues [Re: #33767]
#33770 - 08/29/07 07:32 AM |
See the patch notes... They have re-worked the particle effects... So, now with this patch, unless you have a high end vid card, you are skrewed. I am having vid lag all over the place(Exept Town)since the update. -------------------- KILO...Lvl 60ish INT Mage Refugee from World97....and World30....and World.. www.apgaming.com |
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Pigface Rabbit Puncher Posts: 77 |
Re: New build 91 issues [Re: #33770]
#33789 - 08/29/07 10:00 AM |
Quote: I have a Nvidia 8800GTX (768meg) is that high end enough? ![]() I also have 2 gig of ram and a core2 duo 2.4 gig, so its not my hardware. The lag today is slightly better, but still if 2 groups or more are aggroed it stutters and sometimes totally freezes for 4 or 5 seconds then catches up to see me half dead ![]() I actually take back what I said about the mobs running away further, the game is more enjoyable now I have become acustomed to it, I just hope they sort the lag issue out. -------------------- I am Fump C:\DOS C:\DOS\RUN RUN DOS RUN |
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13tongimp New Kid Posts: 16 |
Re: New build 91 issues [Re: #33770]
#33888 - 08/29/07 09:50 PM |
Quote: I've noticed that the lag I'm getting now is mainly in forest type levels. I have foilage turned all the way down and X-Ray vision off, but still gets laggy in places such as Orok Outpost. In lvls such as Algernon I get pretty much no lag at all. I was running a new character through Orok earlier and it was so bad that I had a glove stuck to my cursor that I couldn't drop in my Inv or on the ground for a bout twenty seconds. And moving is really sluggish on those types of levels as well. Sometimes I would try to side-step and he would just bounce was to far to one side. |
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