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Janeia Rabbit Puncher Posts: 84 |
Guide for beginners
#32150 - 08/13/07 07:15 PM |
Beginners will understand better if they read this. The Beta version of the game featured three playable classes: the mage, the warrior and the ranger. Each class had different abilities and a different NPC trainer in each neutral playfield. As with similar games, each class had a specific role to play within a party grouping. The warrior was the melee specialist, a "meat shield" to gain and hold aggro. The ranger was a ranged combat specialist, with spell-like skills that allowed different types of damage and damage over time (DoT) attacks. The mage was a ranged area of effect (AoE) combatant, dealing heavy damage to many opponents at once but unable to survive long in close combat. With the public release of the game, a classless system has been implemented. Like before, the player chooses a class (fighter, mage, ranger[4]) when generating the character; this determines which package of beginning skills, which weapon and what type of clothing or armor the character begins the game with. After the first dungeon (Dew Valley Forest) the character arrives in the main town where there are three skill trainers, one each devoted to fighter skills, ranger skills, and mage skills. Any character may learn any skills desired from any of the three trainers. In place of a class, each character has a four word descriptive title that changes depending on how the character's attributes are improved (relative to one another) and which skills the player chooses. When the player buys new skills from a trainer, each skill has an icon that is placed in the Skill Bar, an interface element at the bottom center of the screen. The Skill Bar has eight slots mapped to number row keys plus two additional slots mapped to each of the mouse buttons. The character can learn all the skills available in the game if the player wishes; however, only ten can be accessed at any given time, being limited by the number of slots in the Bar. A secondary pastime has emerged within the game in which players try to manipulate their descriptive name by focusing on one or two of the character's attributes and swapping out the skills in the Skill Bar. If the player wishes a radical change in the character's abilities, a "Re-Spec" button is available on the Character Sheet. This allows the player to completely redistribute the character's attribute points at any time by spending some of the character's gold. The charge for a Re-Spec is based on the character's level and is inexpensive up to level 20, after which the price begins to increase more dramatically with level. Graphics and gameplay The gameplay and graphics styling of Dungeon Runners has been compared to Diablo and Diablo II,[citation needed] especially noting the instanced dungeons (whose level layouts and content are randomly regenerated each time a player logs into the game), the "action RPG" gameplay style, the naming conventions for in-game items, the variable class structure based on three archetypes (five in Diablo II), and the absence of a "healer" class, among other similarities. One notable difference is that Dungeon Runners is rendered using polygonal models, rather than the sprite-based isometric graphics of the Diablo series. Many players[citation needed] have echoed the opinion of GameSpot and Eurogamers[5], which stated that the graphical quality, third-person point of view and screen layout more closely resemble that of World of Warcraft, another MMORPG. Sound Please help improve this article or section by expanding it. Further information might be found on the talk page or at requests for expansion. This article has been tagged since August 2007. Payment Payment methods include credit card, game time card and Surfpin[1]. The game has a number of payment plans, but the only difference is in terms of how many months are paid in advance. The cost is $4.99 US per month regardless of the plan chosen. Payment is optional, and one may opt to play freely. However, membership benefits include[6]: voice chat a bank for storing items stackable potions access to rare and more powerful weapons and armor login queue list priority PS: I got this information out of wikipedia. -------------------- Level 85 Ranger - Aim for the head Non-members shall rule over members Rotgut Insane |
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