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| 7 of 16 known posts were recovered with their text; the rest are shown as placeholders. | |
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tappa Old Timer |
Friendly Fire
#31982 - 08/10/07 08:59 PM |
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Balomar Chicken Hawk |
Re: Friendly Fire
#31989 - 08/10/07 11:32 PM |
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19kilo Rabbit Puncher |
Re: Friendly Fire
#31994 - 08/11/07 01:10 AM |
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HellSpite New Kid |
Re: Friendly Fire
#31995 - 08/11/07 04:17 AM |
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chiposaur Actual Hawk |
Re: Friendly Fire
#31996 - 08/11/07 06:18 AM |
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condor Chicken Hawk |
Re: Friendly Fire
#32018 - 08/11/07 07:29 PM |
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tappa Old Timer |
Re: Friendly Fire
#32094 - 08/13/07 01:33 AM |
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Logun New Kid |
Re: Friendly Fire
#32128 - 08/13/07 02:17 PM |
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HellSpite New Kid |
Re: Friendly Fire
#32129 - 08/13/07 02:25 PM |
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baylords Rabbit Puncher Posts: 87 |
Re: Friendly Fire [Re: #32018]
#32311 - 08/15/07 11:14 AM |
no one likes you condor |
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tappa Actual Hawk Posts: 320 |
Re: Friendly Fire [Re: #32311]
#32355 - 08/15/07 07:51 PM |
I assure you its not a backdoor attempt at forcing pvp, I dont pvp at all I just think it would be cool to have to watch what your doing rather than simply spamming. Adds a whole new level of interaction if your watching your allies at the same time as your watching your enemies, and isnt that what hack/slash games are based on? Constant interaction rather than watching your guy execute everything. Anyways its just a discussion, I dont think dungeon runners would be a good candidate to implement it for pve as enemies travel way to fast and lack collision detection, but on something like diablo 2 it would be sweet. |
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vss3rd Rabbit Puncher Posts: 69 |
Re: Friendly Fire [Re: #32355]
#32372 - 08/15/07 11:34 PM |
well they could add add add options for pvp a damage-all-targets options would appeal to hardcore crowd -along with a one life / last man standing format the possiblities are endless -but coding takes time ![]() |
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LoktofeitVN New Kid Posts: 2 |
Re: Friendly Fire
#32397 - 08/16/07 10:04 AM |
Quote: UO used to have it. There are too many sociopathic people and stupid people in the world to allow friendly fire in MMOGs. In an FPS, you can get away with it, though. |
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DeejMango Chicken Hawk Posts: 120 |
Re: Friendly Fire [Re: #32397]
#32401 - 08/16/07 12:00 PM |
I think in an shooter style game, friendly fire makes sense. Tabula Rasa should have friendly fire. Exteel should have friendly fire. I don't think this game fits the friendly fire bill. -------------------- "War doesn't determine who is right, only who is left." http://gamers-addiction.net http://gamefacelive.com - You Show Me Yours, I'll Show You Mine! |
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vss3rd Rabbit Puncher Posts: 69 |
Re: Friendly Fire [Re: #32401]
#32402 - 08/16/07 12:37 PM |
well with exteel you can use the advanced targeting hardware - for an excuse to NOT have FF but then again..it could be added there also -as a toggle option in room for more serious players i had aslo made the suggestion on boards b4 the sealed up -for explosions that dmg ALL nearby on mech destruction -would make for some interesting fights |
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DeejMango Chicken Hawk Posts: 120 |
Re: Friendly Fire [Re: #32402]
#32403 - 08/16/07 12:39 PM |
Could also make players spread out more in battle. not a bad idea. Could be interesting. -------------------- "War doesn't determine who is right, only who is left." http://gamers-addiction.net http://gamefacelive.com - You Show Me Yours, I'll Show You Mine! |
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