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chiposaur
Actual Hawk
Posts: 258
ranger weapon
#28144 - 07/09/07 04:25 AM

boomerang.

It's kinda aoe with a decision of how it animates when you throw it,

1) a predictable arc of say face dirction minus 30 degrees to 10m, arcs around to face direction +30 degrees to and returns to the thrower in say 1 second with a .25 second reload. everything in it's path is hit separately. might be hard to aim at single targets

2) less dramatic would be to yo-yo straight out to the range of the weap then return straight back. Anything in it's path is hit both out and back which might sound like crap, but if it's devved with that in mind it'll be damage scaled appropriately. this also covers baddies moving into or out of the aoe of the boomerang... for something to be running across on the return stroke but not get hit, well that'd be annoying.

matter of fact, nevermind the choice between the two effects, have the boomerang be the first effect, and have a 1hander Yo-Yo ranger weapon. imagine a ranger who is "1 with the trees" (don't forget to hug a tree) smackin the crap outta the skulls of pukers with a pair of yo-yos >bap< >bap< >bap< >bap< >bap< >bap<

it'd look like the national yoyo championship.

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tappa
Actual Hawk
Posts: 241
Re: ranger weapon
#28149 - 07/09/07 06:41 AM

Personally Id go with the first one, and make the boomerang simply a spinning super fast blurry circle so it doesnt look rediculous when it goes through enemies. I know thats not how boomerangs really work but I doubt anyone will care as long as it acts the same, and its a helluva lot cooler.

Edited by tappa (07/09/07 06:43 AM)


 
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