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CorporalTunnel
New Kid
Posts: 9
Few Ideas
#21449 - 05/23/07 12:24 PM

1st. I love this game and the first day I started playing after my invite I paid to become a member. Now let me continue

To avoid DR becoming repetitive in the same ole dungeon grind in my opinion I think there should be a little more to do.

1. Crafting- yeah yeah probably been mentioned alot. How about something simplistic nothing idiotic like most mmorpg's are since this is not an mmorpg. Basic component building that's it, to produce a better item with better stats. Also a chance to fail which causes the item to break if unsuccessful. Nothing original here sorry.

2. Events in dungeons or town invasions - this would be cool especially if there is a small chance to get a special item. This would encourage the community to get involved in the town invasions. The downfall is that it could lead to kill stealing. Hmmm might be better to scratch that one.

3. Lockpicking Skill- maybe a whole new character type or just a skill that could be bought. In the dungeons, on each level there could be a random chance of a locked treasure chest spawning. The chest would vary in difficulty in picking. The higher the difficulty the better the loot.

Well just a few ideas sorry they are not that original I'll try to think of something more original that would appeal to everyone.


Longo
Actual Hawk
Posts: 250
Re: Few Ideas
#21451 - 05/23/07 12:56 PM

I like the invasion... it would be a chance for all the players to work together... have huge waves of monsters spawn from the instance entrances and rush town...

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Longo... I made it to 100!!! I am retired.



Lazarus_K
Chicken Hawk
Posts: 170
Re: Few Ideas [Re: #21451]
#21454 - 05/23/07 01:15 PM

Sounds like a good idea to me.

(With appropriate comments from the human NPCs as Algor and Rotgut suddenly swarm out of the dungeons with their entourage in tow... )


CorporalTunnel
New Kid
Posts: 9
Re: Few Ideas [Re: #21451]
#21458 - 05/23/07 02:22 PM

Thanks Longo and Lazarus_K yeah I agree with you that 'Town Invasion Events" would be real cool. I liked that idea the best. It also brings the community together more than just looking at each other briefly at the npc to sell things before rushing off to the dungeon again.


Swordgleam
Old Timer
Posts: 510
Re: Few Ideas
#21460 - 05/23/07 02:41 PM

Town invasion would be fun.. but how to scale the monsters? Maybe just have a random assortment based on the levels of people online, and it would be up to players to run away from the ones that are too high, and try and tackle the ones their level. This game doesn't involve very much running away, so it would be a nice change of pace. Give the high level players a fun chance to be heroes, too.

And perhaps an automatic message in the chat when an invasion happens, so players can get back from the dungeons and defend the town.

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Swordgleam - Level 40-something Arcane Fighter
Vanishing into the wilderness from May 25 to late August.



CorporalTunnel
New Kid
Posts: 9
Re: Few Ideas [Re: #21460]
#21463 - 05/23/07 02:46 PM

Oh man even better Swordgleam now that's a great idea. I really hope the devs at least take a small glance at this post and consider it.


Lazarus_K
Chicken Hawk
Posts: 170
Re: Few Ideas [Re: #21463]
#21471 - 05/23/07 04:40 PM

If they put a semi-PvP mode in so some players could actually aid the monsters...


Swordgleam
Old Timer
Posts: 510
Re: Few Ideas [Re: #21471]
#21473 - 05/23/07 04:48 PM

I don't think that would work, just 'cause town isn't instanced, and a lot of players would be annoyed to be 'forced' into PvP. But there have been a lot of interesting PvP ideas involving monsters.

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Swordgleam - Level 40-something Arcane Fighter
Vanishing into the wilderness from May 25 to late August.



JoeB1978
Veteran
Posts: 1,085
Re: Few Ideas
#21476 - 05/23/07 05:43 PM

The town invasions sound like they would be very cool. It might be alittle painfull on the lower level characters ... but it isnt like dieing hurts you at all. Maybe make a safe zone in the graveyard that the invading monsters cant go into?

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JoeB - Level 100 - Back to a Fighter where he belongs
SirOldBottom - Level 42 - Shadow Merc
Mearlin - Level 29 - Mage

Dungeon Runners Map Build 0.95



Swordgleam
Old Timer
Posts: 510
Re: Few Ideas [Re: #21476]
#21481 - 05/23/07 06:22 PM

That'd be a good idea. Alternately, get extra xp for defending a specific location. So you could have higher-level players standing at the gates of the graveyard, making sure no mobs get through. Though as cool as it would be, adding location-based objectives might complicate things too much.

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Swordgleam - Level 40-something Arcane Fighter
Vanishing into the wilderness from May 25 to late August.



RedBirdChaos
Chicken Hawk
Posts: 187
Re: Few Ideas [Re: #21481]
#21484 - 05/23/07 06:35 PM

Why not split up the levels

level
05-10 monsters come in through rattletooths lair portal.
11-20 monsters come in through algernons portal
21-30 monsters come in through the gate to the dungeon under construction
31-40 monsters come in through the HDOL gate.

Maybe the game every now and again adds 40 to the level of the monsters that come through the gates. Invasions lasts 10 minutes.

I really , really like the original idea.


Swordgleam
Old Timer
Posts: 510
Re: Few Ideas [Re: #21484]
#21485 - 05/23/07 06:42 PM

Since the rattletooth's lair portal is one-way, I don't think most people remember where it is. But otherwise, I think that's workable. What about us over-40s, though? Could probably make it..

level
05-15 monsters come in through rattletooths lair portal.
16-30 monsters come in through algernons portal
31-50 monsters come in through the gate to the dungeon under construction
51-70 monsters come in through the HDOL gate.
70+ spawn only if there's three or more players that high on the server, and I don't know where a good place for them to come from is.


What about loot? I feel like assigning it, as in groups, would be complicated. But having it be a free-for-all is probably a bad idea. Maybe make a 'total loot counter' that appears on screen, and gets added to whenever someone picks up loot (instead of them getting the loot). After the town invasion, based on how high the total loot counter is.. something awesome happens. I want to say gold or xp for everyone, but that seems not awesome enough.

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Swordgleam - Level 40-something Arcane Fighter
Vanishing into the wilderness from May 25 to late August.



 
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