The Dungeon Runners beta server will be taken down at 3:30pm Central to publish the following:
- Several optimizations have been made to reduce lag
- The “out of synch error” should no longer occur in towns. When the client reports synch errors, more detailed information will be displayed in the error dialog for us to debug the problems
- Synch errors in areas with barrels and openable crypts should be resolved.
- You can no longer use waypoint scrolls in town.
- If you get stuck in the game, you can use the new “/stuck” command. This will re-spawn you back at the graveyard for the zone that you are in.
- Our initial chat system is implemented. Further improvements will be made in future builds.
o The chat window is a bit darker to help with chat text visibility.
o Group chat is now available. Use “/g” to access this command. Chat text will be purple.
o Private messaging is now available. Use “/t <playername>” to access this command. Chat text will be dark gold. Players with spaces in their names will not be able to receive private messages.
o World chat is now available. Use “/w” or “/world” to access this chat command. Chat text will be green. Please be aware that everyone on the server will receive world messages. Use “/ignore” or “/i” to toggle listening to world chat.
o Zone chat is unchanged. Chat text will be light yellow.
- Crashes related to the invite dialog should be resolved.
- Two server crashes should be resolved.
- A crash related to using “CTRL-RIGHT” in an empty edit box has been fixed.
- Dew Valley should now spawn new instances less frequently.
- Loot drop placement has been improved. Multiple loot drops should no longer appear on top of each other every time.
- We’ve added a server disconnect display message. If you lose connection to the server you will see a popup that tells you this.
- Some sound files may not play.
Known Issues:
o Black on black text is difficult to read in the quest log
o Text gets cut off on quest completion