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Captain_Carnage Armchair Warrior Posts: 25 |
Desirable Mods
#15794 - 02/22/07 08:51 AM |
Lets get a discussion going about what mods we fighters should be looking for on our gear: 1. Attack speed: Very useful, although I have yet to see it on gear I want to use. Verdict: Very useful 2. Health Steal: Not all that useful. Hit for 1000, steal 10 health for every point of health steal. You will not even notice it unless you are a low health fighter. Verdict: Minimally useful 3. Mana Steal: I notice even 1%. Since we have low mana, stealing 10 mana on a 1000 point hit is nice. 6 hits earns you a poison cloud. Good deal. Verdict: Very useful. 4. Stun Resistance: This can't be bad, being stunned is a pain; you do less damage and take more. However, its only useful against certain mobs. Verdict: Moderately useful. 5. Increased Chance to Crit: At lvl 39, 80 agility, my warrior does not crit all that much. So boosting the chance by a small percentage doesnt excite me that much. Might be better if I was running with more agility and had more base crits. Verdict: Minimally useful. 6. Gear with +health: Obviously a snooze for a fighter. Verdict: Value it in endurance points 7. Gear with +mana: Nice, since its so painful for fighters to get mana. I used an ammy with +109 mana for a long time beyond its level because how else was I going to get that mana without wasting 12 attribute points? Verdict: Very useful (if you need more mana) 8. Movement Speed: I dunno, we are fighters, are we really supposed to run away? Useful for exploring mostly cleared level I suppose. Verdict: Minimally useful. Top Choices: Attack speed, mana steal, +mana |
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WingedKagouti Rabbit Puncher Posts: 86 |
Re: Desirable Mods
#15802 - 02/22/07 11:18 AM |
Quote: Useful for catching up with a running ranged opponent. |
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StonedYoda New Kid Posts: 2 |
Re: Desirable Mods [Re: #15802]
#15808 - 02/22/07 12:12 PM |
Good 3 choice. Since im pure STR fighter (lin1 style...B)) i always choosing +Ag jewlery and for armor only PDef count, higher is better since i dont use shield. About weapon, well coz of fashion reasons i like Claymores, and one with good +str and/or Ag/Int count. Mana steal is also very good but i still didnt found edge weapon with it, had one Walloper that served me good thru at least 15 lvls. Att speed have reason only if u going for crushing weapons, edge are alreayd fast enaf. |
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Captain_Carnage Armchair Warrior Posts: 25 |
Re: Desirable Mods [Re: #15808]
#15849 - 02/22/07 09:27 PM |
9. Resistances: Meh, seemed really useful at first, but they dont seem to lvl enough to do anything. Verdict: Minimally useful 10. +Damage type: Ok if its the right type and on your weapon, on a piece of armor it just restricts your weapon choices as you lvl. +melee damage% is pure goodness. Verdict: varies 11. +elemental damage to weapon: Doesn't seem to add enough damage. Don't know if it gets boosted by boosters like toxic talent for poison. Verdict: Minimally useful, maybe better if gets boosted by the booster skills 12. +elemental damage type per second: Poison or divine are good for boosting rend or gas blast. Verdict: poison or divine moderately useful, others: not useful. |
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Captain_Carnage Armchair Warrior Posts: 25 |
Re: Desirable Mods [Re: #15802]
#16324 - 02/27/07 11:16 PM |
Quote:Quote: Ya, I got this one dead wrong. Boy was it great going from a -12% movement speed armor to a +8% armor. I don't miss the defense, and I love the faster chase speed, and feel live I'm levelling a lot faster. |
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keisersose New Kid Posts: 6 |
Re: Desirable Mods
#32986 - 08/22/07 10:40 AM |
My most desirable mods as a fighter (non member) are: +strength +mana & +melee dps Us non members simply don't see the variety in items like members do. Err we see it, but no touching. |
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