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Bugs and Technical Issues » PLEASE FIX HOLY ROLLER View all threads
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Rainger
Chicken Hawk
PLEASE FIX HOLY ROLLER
#59853 - date unknown

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Teclis
Purveyor of Random Thoughts
Posts: 1,461
Re: PLEASE FIX HOLY ROLLER [Re: #60058]
#60066 - 06/01/08 08:29 PM

Yes, the point is however, if the cooldown is changed/increased to "fix" the perceived issue (which may in all actually truly be an issue and thats fine) in pvp it is going to directly effect HR's use and effectiveness for EVERYONE - most of whom I'm sure don't think that holy roller has any issue at all, love the way it works, and use it every day to pve.

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Swiper
Aerator



Rainger
Chicken Hawk
Posts: 184
Re: PLEASE FIX HOLY ROLLER [Re: #60066]
#60070 - 06/01/08 09:29 PM

Quote:

Yes, the point is however, if the cooldown is changed/increased to "fix" the perceived issue (which may in all actually truly be an issue and thats fine) in pvp it is going to directly effect HR's use and effectiveness for EVERYONE - most of whom I'm sure don't think that holy roller has any issue at all, love the way it works, and use it every day to pve.




I would not suggest applying an extended cooldown in an attempt to fix a glitched skill. That is a silly way to handle the situation and overall doesn't address the underlying problem.

Would the PVE world see a difference if this was actually repaired? Probably not. The reason why the PVE population wouldn't see any difference is that most AI mobs will not turn and run away, but continue to attack. The glitch that is being reported is in movement from the target of the spell. At rank 17, there should be a slowdown of 25%.. we are seeing a slowdown of 100% when running away from the spell caster. Any modification should be addressing this specific error.

Even if the PVE world would see a difference, how is that any different from the last 'fix' to Sissi's Staff and the double shadow damage that it was causing? Making the system act correctly shouldn't upset anyone.



Stephen
Big Boss Man
Posts: 910
Re: PLEASE FIX HOLY ROLLER [Re: #60070]
#60072 - 06/01/08 10:30 PM

Holy Roller comes with a handy root that lasts for about a second once you're hit by it. This allows the fighter to follow up with another skill while the opponent is stuck in place.

This is not a "slow"... it is a "root". It is by design and it's not likely to change anytime soon. There are many skills that you can use to counter Holy Roller. Please think about using them to your advantage.

steve


 
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