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Player Guides » Dungeon Runners Map Build 0.95 - JoeB1978 View all threads
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JoeB1978
Acolyte of Saint Iggy
Posts: 1,515
Dungeon Runners Map Build 0.95 - JoeB1978
#37752 - 10/23/07 06:39 PM

Newest Map for Build 0.95. If you find any mistakes or errors please let me know. Only major changes made is the addition of base camps for Embercore Path and Shadow's Embrace. Also have added locations of Sam and the items he sells.

Dungeon Runners Map Build 0.95

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JoeB - Level 100 - Back to a Fighter where he belongs
SirOldBottom - Level 42 - Shadow Merc
Mearlin - Level 29 - Mage

Dungeon Runners Map Build 0.95



Pullus
Chicken Hawk
Posts: 131
Re: Dungeon Runners Map Build 0.95 - JoeB1978
#37769 - 10/23/07 11:50 PM

Well done JoeB!

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Pullus, Level 100 Ranger
Exitium, Level 60+ Mage



Legendrunner
Fully Decked out Skittle
Posts: 1,609
Re: Dungeon Runners Map Build 0.95 - JoeB1978 [Re: #37769]
#37779 - 10/24/07 05:42 AM

very cool, thanks Joe. Now I got a question myself: Does Sam also appears in Rasputin's Gulag on level 4 and 7? And does gypsy shows up in the Gulag also?

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LegendRunner - level 100 Ace something

The Townstons Wiki Archive! - Boss of TT



JoeB1978
Acolyte of Saint Iggy
Posts: 1,515
Re: Dungeon Runners Map Build 0.95 - JoeB1978 [Re: #37779]
#37787 - 10/24/07 08:03 AM

I know Sam does not. At least pretty sure I have ran it enough that he doesnt. As for Sally I havent heard of anyone finding her there. Have a feeling they are a little scared of Ratsputin. That whole never dieing bit I think it creeps them out.

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JoeB - Level 100 - Back to a Fighter where he belongs
SirOldBottom - Level 49 - Ice Mage
Mearlin - Level 29 - Mage

Dungeon Runners Map Build 0.110



Zoriel
New Kid
Posts: 1
Re: Dungeon Runners Map Build 0.95 - JoeB1978
#37957 - 10/26/07 03:01 AM

Cheers, great Work So very helpfull for a Newbie like me


Rben_4815
Armchair Warrior
Posts: 45
Re: Dungeon Runners Map Build 0.95 - JoeB1978 [Re: #37957]
#37996 - 10/26/07 10:32 AM

i gotta say that your map is really, really great.thers a lot of dungeons i havent seen yet and now its easy to find them.great job.


CraziCookie
Chicken Hawk
Posts: 176
Re: Dungeon Runners Map Build 0.95 - JoeB1978
#38066 - 10/27/07 12:44 AM

mannn this map rocks xD no jokes i got it saved on my com lol xD

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"Lure with bait, strike with chaos."

BlueMotion - The 3 laws- Center, Pierce, Endurance



Haldur
New Kid
Posts: 18
Re: Dungeon Runners Map Build 0.95 - JoeB1978
#38110 - 10/28/07 02:48 AM

I made a comment in another thread about this, but I see that your current map makes the same mistake: There's no longer a banker (or any other npc) in Tomb of the AFK Bolshevik. The zone now has treasure chests, and the same corpse, that if you click on, has a random effect (I've seen 3 different ones so far -- some random ghost spawns, 2 kc drop, or you get 'Tomb Illness' for a few seconds. There may be other possibilities, but those are the 3 I've seen so far.


Pwncake_Maker
Armchair Warrior
Posts: 42
Re: Dungeon Runners Map Build 0.95 - JoeB1978
#38128 - 10/28/07 01:35 PM

JoeB, U rock!!!
Your maps save me tons of time trying to figure out where the subdungeons are located. Thanks for putting this together.


JoeB1978
Acolyte of Saint Iggy
Posts: 1,515
Re: Dungeon Runners Map Build 0.95 - JoeB1978 [Re: #38110]
#38133 - 10/28/07 05:25 PM

Thanks Haldur I did see your comment in the other section. I had the map updated and posted prior to that comment. I havent ran Ratsputin much since the patch. Will update with the next version of the map. And FYI the area had treasure chests and mobs prior to patch also.

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JoeB - Level 100 - Back to a Fighter where he belongs
SirOldBottom - Level 49 - Ice Mage
Mearlin - Level 29 - Mage

Dungeon Runners Map Build 0.110



Discord
Rabbit Puncher
Posts: 55
Re: Dungeon Runners Map Build 0.95 - JoeB1978
#38153 - 10/29/07 07:46 AM

Been using your map for a few days now. Thanks for the fine job. Great work.


ricky5577
New Kid
Posts: 6
Re: Dungeon Runners Map Build 0.95 - JoeB1978 [Re: #38153]
#38183 - 10/30/07 12:03 AM

Joe - well done - this will help both me & my nephew..
But I would suggest a word doc version for those that either can't see or print this format.

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To all Spammers - I delete you all...



JoeB1978
Veteran
Posts: 1,085
Re: Dungeon Runners Map Build 0.95 - JoeB1978 [Re: #38183]
#38190 - 10/30/07 08:34 AM

I thought most if not all picture viewers could read this format. Also I know both IE and Firefox both read the format. I placed in this format because of the loss in quality in JPEG. Also would never put this in a word document given they type of diagram it is, and I know very few have access to Visio (which it is created in).

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JoeB - Level 100 - Back to a Fighter where he belongs
SirOldBottom - Level 42 - Shadow Merc
Mearlin - Level 29 - Mage

Dungeon Runners Map Build 0.95



ricky5577
New Kid
Posts: 6
Re: Dungeon Runners Map Build 0.95 - JoeB1978 [Re: #38190]
#38194 - 10/30/07 08:53 AM

Thanks for the reply.
The only reason I'm suggesting another format, is for printing the map on A4 paper.
The viewer that I have (Irfanview) can see the file & view it, but can only print it all at once on one sheet of paper.
If I try to print it on more than one sheet, only the first sheet is printed & the rest is not.
So at the moment, its a case of opening the viewer - as well as the game & switching from one to the other.
I was hoping it could be spread over several sheets, with page breaks.
But if this can't be done, then I'll make do until I get round to putting it on more than one sheet of paper.

Thanks again for the map...

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To all Spammers - I delete you all...



JoeB1978
Veteran
Posts: 1,085
Re: Dungeon Runners Map Build 0.95 - JoeB1978 [Re: #38194]
#38195 - 10/30/07 09:06 AM

I will check when I get home tonight, I thought I posted it so it would print to a standard 4 pages. I am not very familiar with that program (if anyone else has it can you please check the printing) so am not sure the print options. Will let you know what I find out this evening.

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JoeB - Level 100 - Back to a Fighter where he belongs
SirOldBottom - Level 42 - Shadow Merc
Mearlin - Level 29 - Mage

Dungeon Runners Map Build 0.95



ricky5577
New Kid
Posts: 6
Re: Dungeon Runners Map Build 0.95 - JoeB1978 [Re: #38195]
#38198 - 10/30/07 11:08 AM

Will await your reply.
Please note - Yes it will print on A4 paper, but only on one sheet & the print is so small - you need a mag glass to read it.
Have even checked this through Firefox & IE.
Only one sheet is shown & its seems only 1 of 1 it is...?!
So was hoping for something a little larger & spread over more than one sheet of A4.

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To all Spammers - I delete you all...



Gelum
Rabbit Puncher
Posts: 64
Re: Dungeon Runners Map Build 0.95 - JoeB1978 [Re: #38198]
#38201 - 10/30/07 01:19 PM

A basic program such as MS Paint will allow you to print it on multiple pages.

The only problem I have, even with printing it on 4 pages, is that the small print in the dark boxes is hard to read (for example the level range listed in Vexation Station).

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World 7

Gelum - Level 59 Arcane Scout
CrimsonMoon - Level 61 Pyromancer
Thormageddon - Level 20 Brutish Barbarian

4/7/1 Rainbows
9/9/1 Books



JoeB1978
Veteran
Posts: 1,085
Re: Dungeon Runners Map Build 0.95 - JoeB1978 [Re: #38201]
#38202 - 10/30/07 01:22 PM

Thanks I thought I might be losing my mind. As for the dark background I will attempt to lighten the shades on the background color so there is better differentiation with the black lettering. I was running out of colors, while still keeping them distinguishable, that is why some are darker.

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JoeB - Level 100 - Back to a Fighter where he belongs
SirOldBottom - Level 42 - Shadow Merc
Mearlin - Level 29 - Mage

Dungeon Runners Map Build 0.95



bogey
Actual Hawk
Posts: 371
Re: Dungeon Runners Map Build 0.95 - JoeB1978 [Re: #38202]
#38232 - 10/30/07 09:55 PM

Okay I printed this from IE and only got 1 page...which was legable because it only printed to Algeron's end.
Downloaded the ping, opened it in image ready then jumped it to photoshop and printed it from there. It's only printed from widower's to the Mutanous Mezzanine and not very good at that.
So I'm gonna play with my setting tomorrow and see if I or the wife can figure it out:(

Gary

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Bogey ~ Warmanger
Steele - Lvl 20-something Ranger

We are all one race.... Human

Come to the Darkside....we have cookies!!!! and milk:)

Demonic Crypts



JoeB1978
Veteran
Posts: 1,085
Re: Dungeon Runners Map Build 0.95 - JoeB1978 [Re: #38232]
#38249 - 10/31/07 08:33 AM

Sorry I didnt post last night. I was able to print using MSPaint (I know I know evil MS). If you go to page setup and under scaling click on "Fit to" then make it 1 by X for how ever many pages long you want it. I use 4 as default and everything is legible albeit small. Not sure why the last one printed fine and this version is giving problems.

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JoeB - Level 100 - Back to a Fighter where he belongs
SirOldBottom - Level 42 - Shadow Merc
Mearlin - Level 29 - Mage

Dungeon Runners Map Build 0.95



Bogey
Veteran
Posts: 738
Re: Dungeon Runners Map Build 0.95 - JoeB1978 [Re: #38249]
#38262 - 10/31/07 01:43 PM

Alrighty got it to print in MSpaint...blech retch hack....
looks like setting it for 5 pages total works out pretty good:)

Gary

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Bogey - Studly Barbarian
Steele - C - 18 and counting

We are all one race.... Human



JoeB1978
Acolyte of Saint Iggy
Posts: 1,515
Re: Dungeon Runners Map Build 0.95 - JoeB1978 [Re: #38262]
#38264 - 10/31/07 02:12 PM

HAHA ... i know. Any picture viewing program should allow you to scale your print though. Some are just easier to do than others.

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JoeB - Level 100 - Back to a Fighter where he belongs
SirOldBottom - Level 49 - Ice Mage
Mearlin - Level 29 - Mage

Dungeon Runners Map Build 0.110



ricky5577
New Kid
Posts: 6
Re: Dungeon Runners Map Build 0.95 - JoeB1978 [Re: #38264]
#38275 - 10/31/07 08:14 PM

I thought that someone would get their thinking caps on.
Have try this out & it works - will have to see if Irfanview can do the same.
Thanks again to Joe for taking the time to compile this map..

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To all Spammers - I delete you all...



Tetness
Old Timer
Posts: 526
Re: Dungeon Runners Map Build 0.95 - JoeB1978 [Re: #38275]
#38282 - 11/01/07 12:55 AM

Why not try putting it into a pdf file across multiple pages? Put a number of dungeons on each page in a word doc or something then send the whole thing to a pdf creator for multi-platform support and integrity.

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I was young and needed the experience points.

Tet - Fighter
Loose - Mage



ODbastard
New Kid
Posts: 1
Re: Dungeon Runners Map Build 0.95 - JoeB1978
#38766 - 11/12/07 10:52 AM

Thanks for the Map JoeB, it's a big help. Question about Frumps... I have accessed level 4 several times, accessed HELLA several times, accepted the quest to enter Kryzztal Fyzzortress several times yet I still can't find it. Am I missing something? Are there minimum req's.?

ODBastard


JoeB1978
Acolyte of Saint Iggy
Posts: 1,515
Re: Dungeon Runners Map Build 0.95 - JoeB1978 [Re: #38766]
#38769 - 11/12/07 11:40 AM

The Kryzztal Fyzzortress is not a typical doorway. It is a giant crystal located on that level that you have to click on to enter. I am guessing you are running right by it.

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JoeB - Level 100 - Back to a Fighter where he belongs
SirOldBottom - Level 49 - Ice Mage
Mearlin - Level 29 - Mage

Dungeon Runners Map Build 0.110



Ghadd
Old Timer
Posts: 445
Re: Dungeon Runners Map Build 0.95 - JoeB1978 [Re: #38769]
#38797 - 11/12/07 04:39 PM

Plus you only get to do that quest once...after that the crystal is there but you cant get in

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Ghad. Creative Arch Obsidian Mage LVL 100

refugee from the Lost World 30

0 PVP wins 0 PVP Loss's and proud of it

Un Official Squeaky Wheel



JoeB1978
Acolyte of Saint Iggy
Posts: 1,515
Re: Dungeon Runners Map Build 0.95 - JoeB1978 [Re: #38797]
#38798 - 11/12/07 04:47 PM

Good to know ... have only ever done that one once

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JoeB - Level 100 - Back to a Fighter where he belongs
SirOldBottom - Level 42 - Shadow Merc
Mearlin - Level 29 - Mage

Dungeon Runners Map Build 0.95



Gurck
New Kid
Posts: 1
Re: Dungeon Runners Map Build 0.95 - JoeB1978
#39907 - 12/01/07 02:17 PM

After you have been away for a couple days, and the dungeon resets, is there any way to skip to a specific level in a dungeon? It would be helpful for ppl like me who play in smaller chunks of time.


JoeB1978
Acolyte of Saint Iggy
Posts: 1,515
Re: Dungeon Runners Map Build 0.95 - JoeB1978 [Re: #39907]
#39908 - 12/01/07 02:28 PM

The last red portal you went through is the only level that is stored on the obelisk. There is talk of changing this but it will be at some point in the future.

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JoeB - Level 100 - Back to a Fighter where he belongs
SirOldBottom - Level 49 - Ice Mage
Mearlin - Level 29 - Mage

Dungeon Runners Map Build 0.110



LeoXtreme
New Kid
Posts: 3
Re: Dungeon Runners Map Build 0.95 - JoeB1978 [Re: #39907]
#39915 - 12/01/07 06:19 PM

guy, it´s very good for me, then I, a new player, can see where I am now and where I shall go to continue...
Thanks Guy


amithist
New Kid
Posts: 2
Re: Dungeon Runners Map Build 0.95 - JoeB1978
#42662 - 12/30/07 08:07 PM

Great Map. I am cheap so I will just draw it out and save the ink but its very easy to read and to understand and it didnt take me a new degree to do so. Thank you very much for your time and involvement in this game. I am a noob to this game but not to gaming so many thinks from both types of Noobs


DarthNinja
Chicken Hawk
Posts: 196
Re: Dungeon Runners Map Build 0.95 - JoeB1978
#42701 - 12/31/07 04:55 AM

Nicely done.

DarthNinja

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TLA Clan Leader
¤Ψ«Ŧħę Łээţ Ąśşãŝśïñş Ćłąй»Ψ¤™
Welcome to hell, here's your Pitchfork of Fireproof Taint
I have nothing amusing to say here



pAhAn
New Kid
Posts: 4
Re: Dungeon Runners Map Build 0.95 - JoeB1978
#42860 - 01/02/08 04:30 AM

Very! Very helpful! Thanks!


DarthNinja
Chicken Hawk
Posts: 196
Re: Dungeon Runners Map Build 0.95 - JoeB1978 [Re: #42860]
#42901 - 01/02/08 11:09 AM

I wonder if anyone knows the Mythic Sam, I assume he's the same as the Unique Sam, just with rainbows and higher prices.
Haven't noticed myself

DarthNinja

--------------------
TLA Clan Leader
¤Ψ«Ŧħę Łээţ Ąśşãŝśïñş Ćłąй»Ψ¤™
Welcome to hell, here's your Pitchfork of Fireproof Taint
I have nothing amusing to say here



_Spetsdod_
Chicken Hawk
Posts: 144
Re: Dungeon Runners Map Build 0.95 - JoeB1978 [Re: #42901]
#44350 - 01/15/08 04:36 AM

Darth,

I've been adding to a list (Linky) I've posted and been updating it here on the forums.

No one has been adding or confirming the list so I really don't know where it stands.

Missing so far is a found RB Body Sam or a RB Gloves Sam of any sort.

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=== Babs ===
Spetsdod - Lvl 100 Ranger (DungeonRunners, W2) /
Moderator: Townstons Wiki

KrindiFain - Chief Master Sergeant (Exteel)



MythicalJeff
New Kid
Posts: 22
Re: Dungeon Runners Map Build 0.95 - JoeB1978
#45885 - 01/31/08 02:03 AM

I've been wondering what the DR world looked like... nice!

Look how REAL it seems when it's animated!
dr_world_globe.gif

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Add MyDungeonRunner to your blog.



JoeB1978
Acolyte of Saint Iggy
Posts: 1,439
Re: Dungeon Runners Map Build 0.95 - JoeB1978 [Re: #45885]
#45969 - 01/31/08 11:01 PM

Nice one ... would be interesting if you could interact with it. Click and drag to different levels. Just thinking. Plan on updating map as soon as the next update hits the PTS.

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JoeB - Level 100 - Back to a Fighter where he belongs
SirOldBottom - Level 49 - Ice Mage
Mearlin - Level 29 - Mage

Dungeon Runners Map Build 0.110



EthanGilchrist
New Kid
Posts: 9
Re: Dungeon Runners Map Build 0.95 - JoeB1978 [Re: #45969]
#59338 - 05/23/08 06:50 PM

Will you be updating this for 123?


LordMagnus
Old Timer
Posts: 507
Re: Dungeon Runners Map Build 0.95 - JoeB1978 [Re: #45969]
#59369 - 05/24/08 01:37 AM

Quote:

Plan on updating map as soon as the next update hits the PTS.




Great news, there is only one MapMaster.
I thought of grabbing the new names for you the other day but had to run and only got that "Demonic Crypts" is now "Guild of Shadow Training Chamber of Doom" for ya. Sorry 'bout not having time to grab all, it's a start at least.


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May The Rainbows Drop As Cows From The Sky
HDoL.eu - Horrific Domain of Legend - A Dungeon Runners Fansite



No_one
Veteran
Posts: 726
Re: Dungeon Runners Map Build 0.95 - JoeB1978 [Re: #59369]
#59409 - 05/24/08 07:32 PM

JOEB is lucky he's the only famous DR map maker. Unlike the character sheets (there's like 10 of them!), it looks like Snarky's view is the most commonly used.




JoeB1978
Acolyte of Saint Iggy
Posts: 1,515
Re: Dungeon Runners Map Build 0.95 - JoeB1978 [Re: #59409]
#59859 - 05/30/08 02:18 PM

Quote:

JOEB is lucky he's the only famous DR map maker. Unlike the character sheets (there's like 10 of them!), it looks like Snarky's view is the most commonly used.




HAHA not the only one ... but the other stopped playing long ago. Im sure if you dig back far enough you will see another that I took over for Also as I said before The Townstons has a pretty good map available so I dont feel bad about slacking. Especially given I play the game maybe 10 hours a month at this point. I havent had time to get the data to update.


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JoeB - Level 100 - Back to a Fighter where he belongs
SirOldBottom - Level 49 - Ice Mage
Mearlin - Level 29 - Mage

Dungeon Runners Map Build 0.110



No_one
Veteran
Posts: 726
Re: Dungeon Runners Map Build 0.95 - JoeB1978 [Re: #59859]
#59873 - 05/30/08 05:23 PM

I said the only famous DR map maker. The Townstons have a good map of Townston. I haven't played much either.




DarthNinja
Actual Hawk
Posts: 256
Re: Dungeon Runners Map Build 0.95 - JoeB1978 [Re: #38133]
#59990 - 06/01/08 02:43 AM

I take it "Dungeon Runners Map Build 0.110" applies to the current build?
Good work too .

DarthNinja
lvl 100 Arch Ninja

--------------------
Webmaster of DarthNinja.com
Darth's Ninja Shoppe
" Your source for the best Dungeon Runners items "



AlienEighter
Veteran
Posts: 824
Re: Dungeon Runners Map Build 0.95 - JoeB1978 [Re: #59990]
#60000 - 06/01/08 03:42 AM

Good work, I agree, but we're actually on build 123 right now.

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Nebrius
Dezda



JoeB1978
Acolyte of Saint Iggy
Posts: 1,515
Re: Dungeon Runners Map Build 0.95 - JoeB1978 [Re: #59990]
#60020 - 06/01/08 09:47 AM

yeah build 0.110 ... or build 110 depending on convention you use ... is the most up to date one that I have done. But does not include the changes from the latest patch.

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JoeB - Level 100 - Back to a Fighter where he belongs
SirOldBottom - Level 49 - Ice Mage
Mearlin - Level 29 - Mage

Dungeon Runners Map Build 0.110



DarthNinja
Actual Hawk
Posts: 256
Re: Dungeon Runners Map Build 0.95 - JoeB1978 [Re: #60020]
#60143 - 06/02/08 12:21 PM

Cool, I wasn't aware that there were any map changes last patch.

But then I've been gone for a bit, so ant changes could be due to the last patch or the one before.

DarthNinja
lvl 100 Arch Ninja

--------------------
Webmaster of DarthNinja.com
Darth's Ninja Shoppe
" Your source for the best Dungeon Runners items "



LordMagnus
Veteran
Posts: 950
Re: Dungeon Runners Map Build 0.95 - JoeB1978 [Re: #60143]
#60164 - 06/02/08 02:10 PM

The actuall map is correct I think, it's mainly some name-changes. Like Demonic Crypts is now Guild of Shadow Training Chamber of Doom.

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May The Rainbows Drop As Cows From The Sky
HDoL.eu - Horrific Domain of Legend - A Dungeon Runners Fansite



DarthNinja
Actual Hawk
Posts: 256
Re: Dungeon Runners Map Build 0.95 - JoeB1978 [Re: #60164]
#60183 - 06/02/08 03:39 PM

oh I know that one, I thought it was new... be easier to keep straight with lava crypts now...

--------------------
Webmaster of DarthNinja.com
Darth's Ninja Shoppe
" Your source for the best Dungeon Runners items "



JoeB1978
Acolyte of Saint Iggy
Posts: 1,515
Re: Dungeon Runners Map Build 0.95 - JoeB1978 [Re: #60164]
#60208 - 06/02/08 06:01 PM

Quote:

The actuall map is correct I think, it's mainly some name-changes. Like Demonic Crypts is now Guild of Shadow Training Chamber of Doom.




Yeah the name changes in Algeron and in Shadows embrace I think. Also in Algeron the side dungeons have changed configuration a bit. And now have squeakeasies on each level.


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JoeB - Level 100 - Back to a Fighter where he belongs
SirOldBottom - Level 49 - Ice Mage
Mearlin - Level 29 - Mage

Dungeon Runners Map Build 0.110



 
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